18 KiB
18 KiB
I (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93eI (296) app_staESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x15 (USB_UART_CHIP_RESET),boot:0x3a (SPI_FAST_FLASH_BOOT)
Saved PC:0x40048839
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce3810,len:0x168c
load:0x403c9700,len:0xbf4
load:0x403cc700,len:0x2da8
entry 0x403c9904
I (24) boot: ESP-IDF v5.0.4-dirty 2nd stage bootloader
I (25) boot: compile time 11:03:04
I (25) boot: Multicore bootloader
I (27) boot: chip revision: v0.1
I (31) boot.esp32s3: Boot SPI Speed : 80MHz
I (36) boot.esp32s3: SPI Mode : DIO
I (41) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (51) boot: Partition Table:
I (54) boot: ## Label Usage Type ST Offset Length
I (62) boot: 0 nvs WiFi data 01 02 00009000 00006000
I (69) boot: 1 phy_init RF data 01 01 0000f000 00001000
I (76) boot: 2 factory factory app 00 00 00010000 00100000
I (84) boot: End of partition table
I (88) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0fadch ( 64220) map
I (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93e00 size=00514h ( 1300) load
I (109) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=21a10h (137744) map
I (139) esp_image: segment 3: paddr=00041a38 vaddr=3fc94314 size=01ef4h ( 7924) load
I (141) esp_image: segment 4: paddr=00043934 vaddr=40374000 size=0fd5ch ( 64860) load
I (165) boot: Loaded app from partition at offset 0x10000
I (165) boot: Disabling RNG early entropy source...
I (177) cpu_start: Multicore app
I (177) cpu_start: Pro cpu up.
I (177) cpu_start: Starting app cpu, entry point is 0x403753f8
I (0) cpu_start: App cpu up.
I (195) cpu_start: Pro cpu start user code
I (195) cpu_start: cpu freq: 160000000 Hz
I (195) cpu_start: Application information:
I (198) cpu_start: Project name: esp32_shock
I (203) cpu_start: App version: 1b9febf-dirty
I (209) cpu_start: Compile time: Apr 25 2024 17:37:25
I (215) cpu_start: ELF file SHA256: 1dd8a7fa3856f6b5...
I (221) cpu_start: ESP-IDF: v5.0.4-dirty
I (226) cpu_start: Min chip rev: v0.0
I (231) cpu_start: Max chip rev: v0.99
I (236) cpu_start: Chip rev: v0.1
I (241) heap_init: Initializing. RAM available for dynamic allocation:
I (248) heap_init: At 3FCA04D8 len 00049238 (292 KiB): DRAM
I (254) heap_init: At 3FCE9710 len 00005724 (21 KiB): STACK/DRAM
I (261) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (267) heap_init: At 600FE010 len 00001FD8 (7 KiB): RTCRAM
I (274) spi_flash: detected chip: gd
I (278) spi_flash: flash io: dio
W (282) spi_flash: Detected size(8192k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (295) app_start: Starting scheduler on CPU0
I (300) app_start: Starting scheduler on CPU1
I (300) main_task: Started on CPU0
I (310) main_task: Calling app_main()
I (320) gpio: GPIO[10]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (320) gpio: GPIO[11]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (330) gpio: GPIO[9]| InputEn: 1| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:2
I (340) gpio: GPIO[3]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (360) shake_detect: ret=0, lis3dsh_id=3f2100
I (360) shake_detect: LIS3DSH_CTRL_REG6 old=00
I (360) shake_detect: LIS3DSH_CTRL_REG6 new=74
I (370) shake_detect: LIS3DSH_CTRL_REG4 old=9f
I (480) shake_detect: send angle queue
I (490) shake_detect: pitch=1.43791, roll=0.96935, yaw=-1.06194
I (600) shake_detect: send angle queue
I (610) shake_detect: pitch=1.40478, roll=0.92637, yaw=-1.05596
I (720) shake_detect: send angle queue
I (730) shake_detect: pitch=1.45191, roll=0.95572, yaw=-1.09290
I (840) shake_detect: send angle queue
I (850) shake_detect: pitch=1.45754, roll=0.95915, yaw=-1.09737
I (960) shake_detect: send angle queue
I (970) shake_detect: pitch=1.45964, roll=0.93226, yaw=-1.12304
I (1080) shake_detect: send angle queue
I (1090) shake_detect: pitch=1.45933, roll=0.94140, yaw=-1.11498
I (1200) shake_detect: send angle queue
I (1210) shake_detect: pitch=1.43217, roll=0.91270, yaw=-1.10358
I (1320) shake_detect: send fft queue
I (1330) shake_detect: send angle queue
I (1330) shake_detect: cal fft_h=0:
I (1330) shake_detect: pitch=1.47332, roll=0.96501, yaw=-1.11320
I (1340) shake_detect: is_shake = 0
I (1440) shake_detect: send angle queue
I (1440) shake_detect: pitch=1.47358, roll=0.98823, yaw=-1.09298
I (1560) shake_detect: send angle queue
I (1560) shake_detect: pitch=1.40129, roll=0.94076, yaw=-1.03846
I (1680) shake_detect: send angle queue
I (1680) shake_detect: pitch=1.48236, roll=0.97742, yaw=-1.11436
I (1800) shake_detect: send angle queue
I (1800) shake_detect: pitch=1.43079, roll=0.96438, yaw=-1.05685
I (1920) shake_detect: send angle queue
I (1920) shake_detect: pitch=1.47075, roll=0.93863, yaw=-1.13219
I (2040) shake_detect: send angle queue
I (2040) shake_detect: pitch=1.40441, roll=0.87970, yaw=-1.09468
I (2160) shake_detect: send angle queue
I (2160) shake_detect: pitch=1.47511, roll=0.94517, yaw=-1.13242
I (2280) shake_detect: send fft queue
I (2280) shake_detect: send angle queue
I (2280) shake_detect: cal fft_h=1024:
I (2280) shake_detect: pitch=1.45176, roll=0.94113, yaw=-1.10528
I (2300) shake_detect: is_shake = 0
I (2390) shake_detect: send angle queue
I (2400) shake_detect: pitch=1.48881, roll=0.94949, yaw=-1.14664
I (2510) shake_detect: send angle queue
I (2520) shake_detect: pitch=1.39590, roll=0.89594, yaw=-1.07035
I (2630) shake_detect: send angle queue
I (2640) shake_detect: pitch=1.47358, roll=0.94366, yaw=-1.13169
I (2750) shake_detect: send angle queue
I (2760) shake_detect: pitch=1.39694, roll=0.92692, yaw=-1.04502
I (2870) shake_detect: send angle queue
I (2880) shake_detect: pitch=1.42155, roll=0.95134, yaw=-1.05620
I (2990) shake_detect: send angle queue
I (3000) shake_detect: pitch=1.49682, roll=0.95004, yaw=-1.15656
I (3110) shake_detect: send angle queue
I (3120) shake_detect: pitch=1.46372, roll=0.93618, yaw=-1.12509
I (3230) shake_detect: send fft queue
I (3240) shake_detect: send angle queue
I (3240) shake_detect: cal fft_h=0:
I (3240) shake_detect: pitch=1.45945, roll=0.91574, yaw=-1.13631
I (3250) shake_detect: is_shake = 0
I (3350) shake_detect: send angle queue
I (3350) shake_detect: pitch=1.42985, roll=0.95951, yaw=-1.06000
I (3470) shake_detect: send angle queue
I (3470) shake_detect: pitch=1.51093, roll=0.97304, yaw=-1.15579
I (3590) shake_detect: send angle queue
I (3590) shake_detect: pitch=1.47710, roll=0.95041, yaw=-1.13063
I (3710) shake_detect: send angle queue
I (3710) shake_detect: pitch=1.45757, roll=0.96716, yaw=-1.09037
I (3830) shake_detect: send angle queue
I (3830) shake_detect: pitch=1.47817, roll=0.94297, yaw=-1.13822
I (3950) shake_detect: send angle queue
I (3950) shake_detect: pitch=1.40093, roll=0.94578, yaw=-1.03339
I (4070) shake_detect: send angle queue
I (4070) shake_detect: pitch=1.50428, roll=0.94865, yaw=-1.16734
I (4190) shake_detect: send fft queue
I (4190) shake_detect: send angle queue
I (4190) shake_detect: cal fft_h=1024:
I (4190) shake_detect: pitch=1.51171, roll=0.97397, yaw=-1.15602
I (4210) shake_detect: is_shake = 0
I (4300) shake_detect: send angle queue
I (4310) shake_detect: pitch=1.44867, roll=0.94238, yaw=-1.10016
I (4420) shake_detect: send angle queue
I (4430) shake_detect: pitch=1.48810, roll=0.94388, yaw=-1.15034
I (4540) shake_detect: send angle queue
I (4550) shake_detect: pitch=1.46385, roll=0.93460, yaw=-1.12656
I (4660) shake_detect: send angle queue
I (4670) shake_detect: pitch=1.47511, roll=0.97610, yaw=-1.10587
I (4780) shake_detect: send angle queue
I (4790) shake_detect: pitch=1.45582, roll=0.95238, yaw=-1.10098
I (4900) shake_detect: send angle queue
I (4910) shake_detect: pitch=1.46042, roll=0.96656, yaw=-1.09470
I (5020) shake_detect: send angle queue
I (5030) shake_detect: pitch=1.48246, roll=0.96969, yaw=-1.12123
I (5140) shake_detect: send fft queue
I (5150) shake_detect: send angle queue
I (5150) shake_detect: cal fft_h=0:
I (5150) shake_detect: pitch=1.47154, roll=0.96864, yaw=-1.10767
I (5160) shake_detect: is_shake = 0
I (5260) shake_detect: send angle queue
I (5260) shake_detect: pitch=1.46359, roll=0.92141, yaw=-1.13704
I (5380) shake_detect: send angle queue
I (5380) shake_detect: pitch=1.43338, roll=0.93113, yaw=-1.08967
I (5500) shake_detect: send angle queue
I (5500) shake_detect: pitch=1.48875, roll=0.93591, yaw=-1.15767
I (5620) shake_detect: send angle queue
I (5620) shake_detect: pitch=1.50639, roll=0.97299, yaw=-1.14989
I (5740) shake_detect: send angle queue
I (5740) shake_detect: pitch=1.41950, roll=0.89651, yaw=-1.10049
I (5860) shake_detect: send angle queue
I (5860) shake_detect: pitch=1.43537, roll=0.89529, yaw=-1.12185
I (5980) shake_detect: send angle queue
I (5980) shake_detect: pitch=1.49781, roll=0.95023, yaw=-1.15769
I (6100) shake_detect: send fft queue
I (6100) shake_detect: send angle queue
I (6100) shake_detect: cal fft_h=1024:
I (6100) shake_detect: pitch=1.49189, roll=0.97126, yaw=-1.13232
I (6120) shake_detect: is_shake = 0
I (6210) shake_detect: send angle queue
I (6220) shake_detect: pitch=1.43893, roll=0.96008, yaw=-1.07171
I (6330) shake_detect: send angle queue
I (6340) shake_detect: pitch=1.42894, roll=0.92010, yaw=-1.09320
I (6450) shake_detect: send angle queue
I (6460) shake_detect: pitch=1.47412, roll=0.94970, yaw=-1.12733
I (6570) shake_detect: send angle queue
I (6580) shake_detect: pitch=1.46730, roll=0.95297, yaw=-1.11561
I (6690) shake_detect: send angle queue
I (6700) shake_detect: pitch=1.42310, roll=0.92708, yaw=-1.07959
I (6810) shake_detect: send angle queue
I (6820) shake_detect: pitch=1.42486, roll=0.89534, yaw=-1.10832
I (6930) shake_detect: send angle queue
I (6940) shake_detect: pitch=1.43209, roll=0.91276, yaw=-1.10342
I (7050) shake_detect: send fft queue
I (7060) shake_detect: send angle queue
I (7060) shake_detect: cal fft_h=0:
I (7060) shake_detect: pitch=1.43466, roll=0.90154, yaw=-1.11591
I (7070) shake_detect: is_shake = 0
I (7170) shake_detect: send angle queue
I (7170) shake_detect: pitch=1.46205, roll=0.97174, yaw=-1.09228
I (7290) shake_detect: send angle queue
I (7290) shake_detect: pitch=1.43359, roll=0.94698, yaw=-1.07620
I (7410) shake_detect: send angle queue
I (7410) shake_detect: pitch=1.44998, roll=0.94883, yaw=-1.09633
I (7530) shake_detect: send angle queue
I (7530) shake_detect: pitch=1.46334, roll=0.93767, yaw=-1.12335
I (7650) shake_detect: send angle queue
I (7650) shake_detect: pitch=1.47264, roll=0.93242, yaw=-1.13975
I (7770) shake_detect: send angle queue
I (7770) shake_detect: pitch=1.49446, roll=0.97674, yaw=-1.13099
I (7890) shake_detect: send angle queue
I (7890) shake_detect: pitch=1.46055, roll=0.94067, yaw=-1.11720
I (8010) shake_detect: send fft queue
I (8010) shake_detect: send angle queue
I (8010) shake_detect: cal fft_h=1024:
I (8010) shake_detect: pitch=1.41720, roll=0.94340, yaw=-1.05747
I (8030) shake_detect: is_shake = 0
I (8120) shake_detect: send angle queue
I (8130) shake_detect: pitch=1.43766, roll=0.97703, yaw=-1.05454
I (8240) shake_detect: send angle queue
I (8250) shake_detect: pitch=1.48973, roll=0.92795, yaw=-1.16532
I (8360) shake_detect: send angle queue
I (8370) shake_detect: pitch=1.49537, roll=0.95954, yaw=-1.14681
I (8480) shake_detect: send angle queue
I (8490) shake_detect: pitch=1.41836, roll=0.91817, yaw=-1.08098
I (8600) shake_detect: send angle queue
I (8610) shake_detect: pitch=1.50229, roll=0.96353, yaw=-1.15249
I (8720) shake_detect: send angle queue
I (8730) shake_detect: pitch=1.50054, roll=0.97326, yaw=-1.14199
I (8840) shake_detect: send angle queue
I (8850) shake_detect: pitch=1.48087, roll=0.95570, yaw=-1.13109
I (8960) shake_detect: send fft queue
I (8970) shake_detect: send angle queue
I (8970) shake_detect: cal fft_h=0:
I (8970) shake_detect: pitch=1.44279, roll=0.93341, yaw=-1.10007
I (8980) shake_detect: is_shake = 0
I (9080) shake_detect: send angle queue
I (9080) shake_detect: pitch=1.50405, roll=0.97963, yaw=-1.14115
I (9200) shake_detect: send angle queue
I (9200) shake_detect: pitch=1.43887, roll=0.94863, yaw=-1.08177
I (9320) shake_detect: send angle queue
I (9320) shake_detect: pitch=1.50050, roll=0.97136, yaw=-1.14355
I (9440) shake_detect: send angle queue
I (9440) shake_detect: pitch=1.44861, roll=0.90676, yaw=-1.12962
I (9560) shake_detect: send angle queue
I (9560) shake_detect: pitch=1.49169, roll=0.91711, yaw=-1.17636
I (9680) shake_detect: send angle queue
I (9680) shake_detect: pitch=1.44966, roll=0.93395, yaw=-1.10862
I (9800) shake_detect: send angle queue
I (9800) shake_detect: pitch=1.48694, roll=0.95559, yaw=-1.13912
I (9920) shake_detect: send fft queue
I (9920) shake_detect: send angle queue
I (9920) shake_detect: cal fft_h=1024:
I (9920) shake_detect: pitch=1.44210, roll=0.92492, yaw=-1.10632
I (9940) shake_detect: is_shake = 0
I (10030) shake_detect: send angle queue
I (10040) shake_detect: pitch=1.44071, roll=0.86312, yaw=-1.15346
I (10150) shake_detect: send angle queue
I (10160) shake_detect: pitch=1.45612, roll=0.92869, yaw=-1.12143
I (10270) shake_detect: send angle queue
I (10280) shake_detect: pitch=1.44671, roll=0.89584, yaw=-1.13588
I (10390) shake_detect: send angle queue
I (10400) shake_detect: pitch=1.43162, roll=0.92908, yaw=-1.08909
I (10510) shake_detect: send angle queue
I (10520) shake_detect: pitch=1.46059, roll=0.92032, yaw=-1.13407
I (10630) shake_detect: send angle queue
I (10640) shake_detect: pitch=1.50420, roll=0.96804, yaw=-1.15120
I (10750) shake_detect: send angle queue
I (10760) shake_detect: pitch=1.51013, roll=0.96685, yaw=-1.15993
I (10870) shake_detect: send fft queue
I (10880) shake_detect: send angle queue
I (10880) shake_detect: cal fft_h=0:
I (10880) shake_detect: pitch=1.46424, roll=0.91608, yaw=-1.14217
I (10890) shake_detect: is_shake = 0
I (10990) shake_detect: send angle queue
I (11000) shake_detect: pitch=1.50639, roll=0.95754, yaw=-1.16279
I (11110) shake_detect: send angle queue
I (11120) shake_detect: pitch=1.52872, roll=0.94067, yaw=-1.20494
I (11230) shake_detect: send angle queue
I (11240) shake_detect: pitch=1.46997, roll=0.92190, yaw=-1.14485
I (11350) shake_detect: send angle queue
I (11360) shake_detect: pitch=1.44888, roll=0.92779, yaw=-1.11277
Build:Mar 27 2021
rst:0x15 (USB_UART_CHIP_RESET),boot:0x3a (SPI_FAST_FLASH_BOOT)
Saved PC:0x40048839
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce3810,len:0x168c
load:0x403c9700,len:0xbf4
load:0x403cc700,len:0x2da8
entry 0x403c9904
I (24) boot: ESP-IDF v5.0.4-dirty 2nd stage bootloader
I (25) boot: compile time 11:03:04
I (25) boot: Multicore bootloader
I (27) boot: chip revision: v0.1
I (31) boot.esp32s3: Boot SPI Speed : 80MHz
I (36) boot.esp32s3: SPI Mode : DIO
I (41) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (51) boot: Partition Table:
I (54) boot: ## Label Usage Type ST Offset Length
I (62) boot: 0 nvs WiFi data 01 02 00009000 00006000
I (69) boot: 1 phy_init RF data 01 01 0000f000 00001000
I (76) boot: 2 factory factory app 00 00 00010000 00100000
I (84) boot: End of partition table
I (88) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0fadch ( 64220) map
I (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93e00 size=00514h ( 1300) load
I (109) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=21a10h (137744) map
I (139) esp_image: segment 3: paddr=00041a38 vaddr=3fc94314 size=01ef4h ( 7924) load
I (141) esp_image: segment 4: paddr=00043934 vaddr=40374000 size=0fd5ch ( 64860) load
I (165) boot: Loaded app from partition at offset 0x10000
I (165) boot: Disabling RNG early entropy source...
I (177) cpu_start: Multicore app
I (177) cpu_start: Pro cpu up.
I (177) cpu_start: Starting app cpu, entry point is 0x403753f8
I (0) cpu_start: App cpu up.
I (195) cpu_start: Pro cpu start user code
I (195) cpu_start: cpu freq: 160000000 Hz
I (195) cpu_start: Application information:
I (198) cpu_start: Project name: esp32_shock
I (203) cpu_start: App version: 1b9febf-dirty
I (209) cpu_start: Compile time: Apr 25 2024 17:37:25
I (215) cpu_start: ELF file SHA256: 1dd8a7fa3856f6b5...
I (221) cpu_start: ESP-IDF: v5.0.4-dirty
I (226) cpu_start: Min chip rev: v0.0
I (231) cpu_start: Max chip rev: v0.99
I (236) cpu_start: Chip rev: v0.1
I (241) heap_init: Initializing. RAM available for dynamic allocation:
I (248) heap_init: At 3FCA04D8 len 00049238 (292 KiB): DRAM
I (254) heap_init: At 3FCE9710 len 00005724 (21 KiB): STACK/DRAM
I (261) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (267) heap_init: At 600FE010 len 00001FD8 (7 KiB): RTCRAM
I (274) spi_flash: detected chip: gd
I (278) spi_flash: flash io: dio
W (282) spi_flash: Detected size(8192k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (295) app_start: Starting scheduler on CPU0
I (300) app_start: Starting scheduler on CPU1
I (300) main_task: Started on CPU0
I (310) main_task: Calling app_main()
I (320) gpio: GPIO[10]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (320) gpio: GPIO[11]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (330) gpio: GPIO[9]| InputEn: 1| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:2
I (340) gpio: GPIO[3]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0
I (360) shake_detect: ret=0, lis3dsh_id=3f2100
I (360) shake_detect: LIS3DSH_CTRL_REG6 old=00
I (360) shake_detect: LIS3DSH_CTRL_REG6 new=74
I (370) shake_detect: LIS3DSH_CTRL_REG4 old=9f
I (480) shake_detect: send angle queue
I (490) shake_detect: pitch=1.43791, roll=0.96935, yaw=-1.06194
I (600) shake_detect: send angle queue
I (610) shake_detect: pitch=1.40478, roll=0.92637, yaw=-1.05596
I (720) shake_detect: send angle queue
I (730) shake_detect: pitch=1.45191, roll=0.95572, yaw=-1.09290
I (840) shake_detect: send angle queue
I (850) shake_detect: pitch=1.45754, roll=0.95915, yaw=-1.09737
I (960) shake_detect: send angle queue
I (970) shake_detect: pitch=1.45964, roll=0.93226, yaw=-1.12304
I (1080) shake_detect: send angle queue
I (1090) shake_detect: pitch=1.45933, roll=0.94140, yaw=-1.11498
I (1200) shake_detect: send angle queue
I (1210) shake_detect: pitch=1.43217, roll=0.91270, yaw=-1.10358
I (1320) shake_detect: send fft queue
I (1330) shake_detect: send angle queue
I (1330) shake_detect: cal fft_h=0:
I (1330) shake_detect: pitch=1.47332, roll=0.96501, yaw=-1.11320
I (1340) shake_detect: is_shake = 0
I (1440) shake_detect: send angle queue
I (1440) shake_detect: pitch=1.47358, roll=0.98823, yaw=-1.09298
I (1560) shake_detect: send angle queue
I (1560) shake_detect: pitch=1.40129, roll=0.94076, yaw=-1.03846
I (1680) shake_detect: send angle queue
I (1680) shake_detect: pitch=1.48236, roll=0.97742, yaw=-1.11436
I (1800) shake_detect: send angle queue
I (1800) shake_detect: pitch=1.43079, roll=0.96438, yaw=-1.05685
I (1920) shake_detect: send angle queue
I (1920) shake_detect: pitch=1.47075, roll=0.93863, yaw=-1.13219
I (2040) shake_detect: send angle queue
I (2040) shake_detect: pitch=1.40441, roll=0.87970, yaw=-1.09468
I (2160) shake_detect: send angle queue
I (2160) shake_detect: pitch=1.47511, roll=0.94517, yaw=-1.13242
I (2280) shake_detect: send fft queue
I (2280) shake_detect: send angle queue
I (2280) shake_detect: cal fft_h=1024:
I (2280) shake_detect: pitch=1.45176, roll=0.94113, yaw=-1.10528
I (2300) shake_detect: is_shake = 0
I (2390) shake_detect: send angle queue
I (2400) shake_detect: pitch=1.48881, roll=0.94949, yaw=-1.14664
I (2510) shake_detect: send angle queue
I (2520) shake_detect: pitch=1.39590, roll=0.89594, yaw=-1.07035
I (2630) shake_detect: send angle queue
I (2640) shake_detect: pitch=1.47358, roll=0.94366, yaw=-1.13169
I (2750) shake_detect: send angle queue
I (2760) shake_detect: pitch=1.39694, roll=0.92692, yaw=-1.04502
I (2870) shake_detect: send angle queue
I (2880) shake_detect: pitch=1.42155, roll=0.95134, yaw=-1.05620
I (2990) shake_detect: send angle queue
I (3000) shake_detect: pitch=1.49682, roll=0.95004, yaw=-1.15656
I (3110) shake_detect: send angle queue
I (3120) shake_detect: pitch=1.46372, roll=0.93618, yaw=-1.12509
I (3230) shake_detect: send fft queue
I (3240) shake_detect: send angle queue
I (3240) shake_detect: cal fft_h=0:
I (3240) shake_detect: pitch=1.45945, roll=0.91574, yaw=-1.13631
I (3250) shake_detect: is_shake = 0
I (3350) shake_detect: send angle queue
I (3350) shake_detect: pitch=1.42985, roll=0.95951, yaw=-1.06000
I (3470) shake_detect: send angle queue
I (3470) shake_detect: pitch=1.51093, roll=0.97304, yaw=-1.15579
I (3590) shake_detect: send angle queue
I (3590) shake_detect: pitch=1.47710, roll=0.95041, yaw=-1.13063
I (3710) shake_detect: send angle queue
I (3710) shake_detect: pitch=1.45757, roll=0.96716, yaw=-1.09037
I (3830) shake_detect: send angle queue
I (3830) shake_detect: pitch=1.47817, roll=0.94297, yaw=-1.13822
I (3950) shake_detect: send angle queue
I (3950) shake_detect: pitch=1.40093, roll=0.94578, yaw=-1.03339
I (4070) shake_detect: send angle queue
I (4070) shake_detect: pitch=1.50428, roll=0.94865, yaw=-1.16734
I (4190) shake_detect: send fft queue
I (4190) shake_detect: send angle queue
I (4190) shake_detect: cal fft_h=1024:
I (4190) shake_detect: pitch=1.51171, roll=0.97397, yaw=-1.15602
I (4210) shake_detect: is_shake = 0
I (4300) shake_detect: send angle queue
I (4310) shake_detect: pitch=1.44867, roll=0.94238, yaw=-1.10016
I (4420) shake_detect: send angle queue
I (4430) shake_detect: pitch=1.48810, roll=0.94388, yaw=-1.15034
I (4540) shake_detect: send angle queue
I (4550) shake_detect: pitch=1.46385, roll=0.93460, yaw=-1.12656
I (4660) shake_detect: send angle queue
I (4670) shake_detect: pitch=1.47511, roll=0.97610, yaw=-1.10587
I (4780) shake_detect: send angle queue
I (4790) shake_detect: pitch=1.45582, roll=0.95238, yaw=-1.10098
I (4900) shake_detect: send angle queue
I (4910) shake_detect: pitch=1.46042, roll=0.96656, yaw=-1.09470
I (5020) shake_detect: send angle queue
I (5030) shake_detect: pitch=1.48246, roll=0.96969, yaw=-1.12123
I (5140) shake_detect: send fft queue
I (5150) shake_detect: send angle queue
I (5150) shake_detect: cal fft_h=0:
I (5150) shake_detect: pitch=1.47154, roll=0.96864, yaw=-1.10767
I (5160) shake_detect: is_shake = 0
I (5260) shake_detect: send angle queue
I (5260) shake_detect: pitch=1.46359, roll=0.92141, yaw=-1.13704
I (5380) shake_detect: send angle queue
I (5380) shake_detect: pitch=1.43338, roll=0.93113, yaw=-1.08967
I (5500) shake_detect: send angle queue
I (5500) shake_detect: pitch=1.48875, roll=0.93591, yaw=-1.15767
I (5620) shake_detect: send angle queue
I (5620) shake_detect: pitch=1.50639, roll=0.97299, yaw=-1.14989
I (5740) shake_detect: send angle queue
I (5740) shake_detect: pitch=1.41950, roll=0.89651, yaw=-1.10049
I (5860) shake_detect: send angle queue
I (5860) shake_detect: pitch=1.43537, roll=0.89529, yaw=-1.12185
I (5980) shake_detect: send angle queue
I (5980) shake_detect: pitch=1.49781, roll=0.95023, yaw=-1.15769
I (6100) shake_detect: send fft queue
I (6100) shake_detect: send angle queue
I (6100) shake_detect: cal fft_h=1024:
I (6100) shake_detect: pitch=1.49189, roll=0.97126, yaw=-1.13232
I (6120) shake_detect: is_shake = 0
I (6210) shake_detect: send angle queue
I (6220) shake_detect: pitch=1.43893, roll=0.96008, yaw=-1.07171
I (6330) shake_detect: send angle queue
I (6340) shake_detect: pitch=1.42894, roll=0.92010, yaw=-1.09320
I (6450) shake_detect: send angle queue
I (6460) shake_detect: pitch=1.47412, roll=0.94970, yaw=-1.12733
I (6570) shake_detect: send angle queue
I (6580) shake_detect: pitch=1.46730, roll=0.95297, yaw=-1.11561
I (6690) shake_detect: send angle queue
I (6700) shake_detect: pitch=1.42310, roll=0.92708, yaw=-1.07959
I (6810) shake_detect: send angle queue
I (6820) shake_detect: pitch=1.42486, roll=0.89534, yaw=-1.10832
I (6930) shake_detect: send angle queue
I (6940) shake_detect: pitch=1.43209, roll=0.91276, yaw=-1.10342
I (7050) shake_detect: send fft queue
I (7060) shake_detect: send angle queue
I (7060) shake_detect: cal fft_h=0:
I (7060) shake_detect: pitch=1.43466, roll=0.90154, yaw=-1.11591
I (7070) shake_detect: is_shake = 0
I (7170) shake_detect: send angle queue
I (7170) shake_detect: pitch=1.46205, roll=0.97174, yaw=-1.09228
I (7290) shake_detect: send angle queue
I (7290) shake_detect: pitch=1.43359, roll=0.94698, yaw=-1.07620
I (7410) shake_detect: send angle queue
I (7410) shake_detect: pitch=1.44998, roll=0.94883, yaw=-1.09633
I (7530) shake_detect: send angle queue
I (7530) shake_detect: pitch=1.46334, roll=0.93767, yaw=-1.12335
I (7650) shake_detect: send angle queue
I (7650) shake_detect: pitch=1.47264, roll=0.93242, yaw=-1.13975
I (7770) shake_detect: send angle queue
I (7770) shake_detect: pitch=1.49446, roll=0.97674, yaw=-1.13099
I (7890) shake_detect: send angle queue
I (7890) shake_detect: pitch=1.46055, roll=0.94067, yaw=-1.11720
I (8010) shake_detect: send fft queue
I (8010) shake_detect: send angle queue
I (8010) shake_detect: cal fft_h=1024:
I (8010) shake_detect: pitch=1.41720, roll=0.94340, yaw=-1.05747
I (8030) shake_detect: is_shake = 0
I (8120) shake_detect: send angle queue
I (8130) shake_detect: pitch=1.43766, roll=0.97703, yaw=-1.05454
I (8240) shake_detect: send angle queue
I (8250) shake_detect: pitch=1.48973, roll=0.92795, yaw=-1.16532
I (8360) shake_detect: send angle queue
I (8370) shake_detect: pitch=1.49537, roll=0.95954, yaw=-1.14681
I (8480) shake_detect: send angle queue
I (8490) shake_detect: pitch=1.41836, roll=0.91817, yaw=-1.08098
I (8600) shake_detect: send angle queue
I (8610) shake_detect: pitch=1.50229, roll=0.96353, yaw=-1.15249
I (8720) shake_detect: send angle queue
I (8730) shake_detect: pitch=1.50054, roll=0.97326, yaw=-1.14199
I (8840) shake_detect: send angle queue
I (8850) shake_detect: pitch=1.48087, roll=0.95570, yaw=-1.13109
I (8960) shake_detect: send fft queue
I (8970) shake_detect: send angle queue
I (8970) shake_detect: cal fft_h=0:
I (8970) shake_detect: pitch=1.44279, roll=0.93341, yaw=-1.10007
I (8980) shake_detect: is_shake = 0
I (9080) shake_detect: send angle queue
I (9080) shake_detect: pitch=1.50405, roll=0.97963, yaw=-1.14115
I (9200) shake_detect: send angle queue
I (9200) shake_detect: pitch=1.43887, roll=0.94863, yaw=-1.08177
I (9320) shake_detect: send angle queue
I (9320) shake_detect: pitch=1.50050, roll=0.97136, yaw=-1.14355
I (9440) shake_detect: send angle queue
I (9440) shake_detect: pitch=1.44861, roll=0.90676, yaw=-1.12962
I (9560) shake_detect: send angle queue
I (9560) shake_detect: pitch=1.49169, roll=0.91711, yaw=-1.17636
I (9680) shake_detect: send angle queue
I (9680) shake_detect: pitch=1.44966, roll=0.93395, yaw=-1.10862
I (9800) shake_detect: send angle queue
I (9800) shake_detect: pitch=1.48694, roll=0.95559, yaw=-1.13912
I (9920) shake_detect: send fft queue
I (9920) shake_detect: send angle queue
I (9920) shake_detect: cal fft_h=1024:
I (9920) shake_detect: pitch=1.44210, roll=0.92492, yaw=-1.10632
I (9940) shake_detect: is_shake = 0
I (10030) shake_detect: send angle queue
I (10040) shake_detect: pitch=1.44071, roll=0.86312, yaw=-1.15346
I (10150) shake_detect: send angle queue
I (10160) shake_detect: pitch=1.45612, roll=0.92869, yaw=-1.12143
I (10270) shake_detect: send angle queue
I (10280) shake_detect: pitch=1.44671, roll=0.89584, yaw=-1.13588
I (10390) shake_detect: send angle queue
I (10400) shake_detect: pitch=1.43162, roll=0.92908, yaw=-1.08909
I (10510) shake_detect: send angle queue
I (10520) shake_detect: pitch=1.46059, roll=0.92032, yaw=-1.13407
I (10630) shake_detect: send angle queue
I (10640) shake_detect: pitch=1.50420, roll=0.96804, yaw=-1.15120
I (10750) shake_detect: send angle queue
I (10760) shake_detect: pitch=1.51013, roll=0.96685, yaw=-1.15993
I (10870) shake_detect: send fft queue
I (10880) shake_detect: send angle queue
I (10880) shake_detect: cal fft_h=0:
I (10880) shake_detect: pitch=1.46424, roll=0.91608, yaw=-1.14217
I (10890) shake_detect: is_shake = 0
I (10990) shake_detect: send angle queue
I (11000) shake_detect: pitch=1.50639, roll=0.95754, yaw=-1.16279
I (11110) shake_detect: send angle queue
I (11120) shake_detect: pitch=1.52872, roll=0.94067, yaw=-1.20494
I (11230) shake_detect: send angle queue
I (11240) shake_detect: pitch=1.46997, roll=0.92190, yaw=-1.14485
I (11350) shake_detect: send angle queue
I (11360) shake_detect: pitch=1.44888, roll=0.92779, yaw=-1.11277