I (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93eI (296) app_staESP-ROM:esp32s3-20210327 Build:Mar 27 2021 rst:0x15 (USB_UART_CHIP_RESET),boot:0x3a (SPI_FAST_FLASH_BOOT) Saved PC:0x40048839 SPIWP:0xee mode:DIO, clock div:1 load:0x3fce3810,len:0x168c load:0x403c9700,len:0xbf4 load:0x403cc700,len:0x2da8 entry 0x403c9904 I (24) boot: ESP-IDF v5.0.4-dirty 2nd stage bootloader I (25) boot: compile time 11:03:04 I (25) boot: Multicore bootloader I (27) boot: chip revision: v0.1 I (31) boot.esp32s3: Boot SPI Speed : 80MHz I (36) boot.esp32s3: SPI Mode : DIO I (41) boot.esp32s3: SPI Flash Size : 2MB I (45) boot: Enabling RNG early entropy source... I (51) boot: Partition Table: I (54) boot: ## Label Usage Type ST Offset Length I (62) boot: 0 nvs WiFi data 01 02 00009000 00006000 I (69) boot: 1 phy_init RF data 01 01 0000f000 00001000 I (76) boot: 2 factory factory app 00 00 00010000 00100000 I (84) boot: End of partition table I (88) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0fadch ( 64220) map I (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93e00 size=00514h ( 1300) load I (109) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=21a10h (137744) map I (139) esp_image: segment 3: paddr=00041a38 vaddr=3fc94314 size=01ef4h ( 7924) load I (141) esp_image: segment 4: paddr=00043934 vaddr=40374000 size=0fd5ch ( 64860) load I (165) boot: Loaded app from partition at offset 0x10000 I (165) boot: Disabling RNG early entropy source... I (177) cpu_start: Multicore app I (177) cpu_start: Pro cpu up. I (177) cpu_start: Starting app cpu, entry point is 0x403753f8 I (0) cpu_start: App cpu up. I (195) cpu_start: Pro cpu start user code I (195) cpu_start: cpu freq: 160000000 Hz I (195) cpu_start: Application information: I (198) cpu_start: Project name: esp32_shock I (203) cpu_start: App version: 1b9febf-dirty I (209) cpu_start: Compile time: Apr 25 2024 17:37:25 I (215) cpu_start: ELF file SHA256: 1dd8a7fa3856f6b5... I (221) cpu_start: ESP-IDF: v5.0.4-dirty I (226) cpu_start: Min chip rev: v0.0 I (231) cpu_start: Max chip rev: v0.99  I (236) cpu_start: Chip rev: v0.1 I (241) heap_init: Initializing. RAM available for dynamic allocation: I (248) heap_init: At 3FCA04D8 len 00049238 (292 KiB): DRAM I (254) heap_init: At 3FCE9710 len 00005724 (21 KiB): STACK/DRAM I (261) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM I (267) heap_init: At 600FE010 len 00001FD8 (7 KiB): RTCRAM I (274) spi_flash: detected chip: gd I (278) spi_flash: flash io: dio W (282) spi_flash: Detected size(8192k) larger than the size in the binary image header(2048k). Using the size in the binary image header. I (295) app_start: Starting scheduler on CPU0 I (300) app_start: Starting scheduler on CPU1 I (300) main_task: Started on CPU0 I (310) main_task: Calling app_main() I (320) gpio: GPIO[10]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0  I (320) gpio: GPIO[11]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0  I (330) gpio: GPIO[9]| InputEn: 1| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:2  I (340) gpio: GPIO[3]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0  I (360) shake_detect: ret=0, lis3dsh_id=3f2100 I (360) shake_detect: LIS3DSH_CTRL_REG6 old=00 I (360) shake_detect: LIS3DSH_CTRL_REG6 new=74 I (370) shake_detect: LIS3DSH_CTRL_REG4 old=9f I (480) shake_detect: send angle queue I (490) shake_detect: pitch=1.43791, roll=0.96935, yaw=-1.06194 I (600) shake_detect: send angle queue I (610) shake_detect: pitch=1.40478, roll=0.92637, yaw=-1.05596 I (720) shake_detect: send angle queue I (730) shake_detect: pitch=1.45191, roll=0.95572, yaw=-1.09290 I (840) shake_detect: send angle queue I (850) shake_detect: pitch=1.45754, roll=0.95915, yaw=-1.09737 I (960) shake_detect: send angle queue I (970) shake_detect: pitch=1.45964, roll=0.93226, yaw=-1.12304 I (1080) shake_detect: send angle queue I (1090) shake_detect: pitch=1.45933, roll=0.94140, yaw=-1.11498 I (1200) shake_detect: send angle queue I (1210) shake_detect: pitch=1.43217, roll=0.91270, yaw=-1.10358 I (1320) shake_detect: send fft queue I (1330) shake_detect: send angle queue I (1330) shake_detect: cal fft_h=0: I (1330) shake_detect: pitch=1.47332, roll=0.96501, yaw=-1.11320 I (1340) shake_detect: is_shake = 0 I (1440) shake_detect: send angle queue I (1440) shake_detect: pitch=1.47358, roll=0.98823, yaw=-1.09298 I (1560) shake_detect: send angle queue I (1560) shake_detect: pitch=1.40129, roll=0.94076, yaw=-1.03846 I (1680) shake_detect: send angle queue I (1680) shake_detect: pitch=1.48236, roll=0.97742, yaw=-1.11436 I (1800) shake_detect: send angle queue I (1800) shake_detect: pitch=1.43079, roll=0.96438, yaw=-1.05685 I (1920) shake_detect: send angle queue I (1920) shake_detect: pitch=1.47075, roll=0.93863, yaw=-1.13219 I (2040) shake_detect: send angle queue I (2040) shake_detect: pitch=1.40441, roll=0.87970, yaw=-1.09468 I (2160) shake_detect: send angle queue I (2160) shake_detect: pitch=1.47511, roll=0.94517, yaw=-1.13242 I (2280) shake_detect: send fft queue I (2280) shake_detect: send angle queue I (2280) shake_detect: cal fft_h=1024: I (2280) shake_detect: pitch=1.45176, roll=0.94113, yaw=-1.10528 I (2300) shake_detect: is_shake = 0 I (2390) shake_detect: send angle queue I (2400) shake_detect: pitch=1.48881, roll=0.94949, yaw=-1.14664 I (2510) shake_detect: send angle queue I (2520) shake_detect: pitch=1.39590, roll=0.89594, yaw=-1.07035 I (2630) shake_detect: send angle queue I (2640) shake_detect: pitch=1.47358, roll=0.94366, yaw=-1.13169 I (2750) shake_detect: send angle queue I (2760) shake_detect: pitch=1.39694, roll=0.92692, yaw=-1.04502 I (2870) shake_detect: send angle queue I (2880) shake_detect: pitch=1.42155, roll=0.95134, yaw=-1.05620 I (2990) shake_detect: send angle queue I (3000) shake_detect: pitch=1.49682, roll=0.95004, yaw=-1.15656 I (3110) shake_detect: send angle queue I (3120) shake_detect: pitch=1.46372, roll=0.93618, yaw=-1.12509 I (3230) shake_detect: send fft queue I (3240) shake_detect: send angle queue I (3240) shake_detect: cal fft_h=0: I (3240) shake_detect: pitch=1.45945, roll=0.91574, yaw=-1.13631 I (3250) shake_detect: is_shake = 0 I (3350) shake_detect: send angle queue I (3350) shake_detect: pitch=1.42985, roll=0.95951, yaw=-1.06000 I (3470) shake_detect: send angle queue I (3470) shake_detect: pitch=1.51093, roll=0.97304, yaw=-1.15579 I (3590) shake_detect: send angle queue I (3590) shake_detect: pitch=1.47710, roll=0.95041, yaw=-1.13063 I (3710) shake_detect: send angle queue I (3710) shake_detect: pitch=1.45757, roll=0.96716, yaw=-1.09037 I (3830) shake_detect: send angle queue I (3830) shake_detect: pitch=1.47817, roll=0.94297, yaw=-1.13822 I (3950) shake_detect: send angle queue I (3950) shake_detect: pitch=1.40093, roll=0.94578, yaw=-1.03339 I (4070) shake_detect: send angle queue I (4070) shake_detect: pitch=1.50428, roll=0.94865, yaw=-1.16734 I (4190) shake_detect: send fft queue I (4190) shake_detect: send angle queue I (4190) shake_detect: cal fft_h=1024: I (4190) shake_detect: pitch=1.51171, roll=0.97397, yaw=-1.15602 I (4210) shake_detect: is_shake = 0 I (4300) shake_detect: send angle queue I (4310) shake_detect: pitch=1.44867, roll=0.94238, yaw=-1.10016 I (4420) shake_detect: send angle queue I (4430) shake_detect: pitch=1.48810, roll=0.94388, yaw=-1.15034 I (4540) shake_detect: send angle queue I (4550) shake_detect: pitch=1.46385, roll=0.93460, yaw=-1.12656 I (4660) shake_detect: send angle queue I (4670) shake_detect: pitch=1.47511, roll=0.97610, yaw=-1.10587 I (4780) shake_detect: send angle queue I (4790) shake_detect: pitch=1.45582, roll=0.95238, yaw=-1.10098 I (4900) shake_detect: send angle queue I (4910) shake_detect: pitch=1.46042, roll=0.96656, yaw=-1.09470 I (5020) shake_detect: send angle queue I (5030) shake_detect: pitch=1.48246, roll=0.96969, yaw=-1.12123 I (5140) shake_detect: send fft queue I (5150) shake_detect: send angle queue I (5150) shake_detect: cal fft_h=0: I (5150) shake_detect: pitch=1.47154, roll=0.96864, yaw=-1.10767 I (5160) shake_detect: is_shake = 0 I (5260) shake_detect: send angle queue I (5260) shake_detect: pitch=1.46359, roll=0.92141, yaw=-1.13704 I (5380) shake_detect: send angle queue I (5380) shake_detect: pitch=1.43338, roll=0.93113, yaw=-1.08967 I (5500) shake_detect: send angle queue I (5500) shake_detect: pitch=1.48875, roll=0.93591, yaw=-1.15767 I (5620) shake_detect: send angle queue I (5620) shake_detect: pitch=1.50639, roll=0.97299, yaw=-1.14989 I (5740) shake_detect: send angle queue I (5740) shake_detect: pitch=1.41950, roll=0.89651, yaw=-1.10049 I (5860) shake_detect: send angle queue I (5860) shake_detect: pitch=1.43537, roll=0.89529, yaw=-1.12185 I (5980) shake_detect: send angle queue I (5980) shake_detect: pitch=1.49781, roll=0.95023, yaw=-1.15769 I (6100) shake_detect: send fft queue I (6100) shake_detect: send angle queue I (6100) shake_detect: cal fft_h=1024: I (6100) shake_detect: pitch=1.49189, roll=0.97126, yaw=-1.13232 I (6120) shake_detect: is_shake = 0 I (6210) shake_detect: send angle queue I (6220) shake_detect: pitch=1.43893, roll=0.96008, yaw=-1.07171 I (6330) shake_detect: send angle queue I (6340) shake_detect: pitch=1.42894, roll=0.92010, yaw=-1.09320 I (6450) shake_detect: send angle queue I (6460) shake_detect: pitch=1.47412, roll=0.94970, yaw=-1.12733 I (6570) shake_detect: send angle queue I (6580) shake_detect: pitch=1.46730, roll=0.95297, yaw=-1.11561 I (6690) shake_detect: send angle queue I (6700) shake_detect: pitch=1.42310, roll=0.92708, yaw=-1.07959 I (6810) shake_detect: send angle queue I (6820) shake_detect: pitch=1.42486, roll=0.89534, yaw=-1.10832 I (6930) shake_detect: send angle queue I (6940) shake_detect: pitch=1.43209, roll=0.91276, yaw=-1.10342 I (7050) shake_detect: send fft queue I (7060) shake_detect: send angle queue I (7060) shake_detect: cal fft_h=0: I (7060) shake_detect: pitch=1.43466, roll=0.90154, yaw=-1.11591 I (7070) shake_detect: is_shake = 0 I (7170) shake_detect: send angle queue I (7170) shake_detect: pitch=1.46205, roll=0.97174, yaw=-1.09228 I (7290) shake_detect: send angle queue I (7290) shake_detect: pitch=1.43359, roll=0.94698, yaw=-1.07620 I (7410) shake_detect: send angle queue I (7410) shake_detect: pitch=1.44998, roll=0.94883, yaw=-1.09633 I (7530) shake_detect: send angle queue I (7530) shake_detect: pitch=1.46334, roll=0.93767, yaw=-1.12335 I (7650) shake_detect: send angle queue I (7650) shake_detect: pitch=1.47264, roll=0.93242, yaw=-1.13975 I (7770) shake_detect: send angle queue I (7770) shake_detect: pitch=1.49446, roll=0.97674, yaw=-1.13099 I (7890) shake_detect: send angle queue I (7890) shake_detect: pitch=1.46055, roll=0.94067, yaw=-1.11720 I (8010) shake_detect: send fft queue I (8010) shake_detect: send angle queue I (8010) shake_detect: cal fft_h=1024: I (8010) shake_detect: pitch=1.41720, roll=0.94340, yaw=-1.05747 I (8030) shake_detect: is_shake = 0 I (8120) shake_detect: send angle queue I (8130) shake_detect: pitch=1.43766, roll=0.97703, yaw=-1.05454 I (8240) shake_detect: send angle queue I (8250) shake_detect: pitch=1.48973, roll=0.92795, yaw=-1.16532 I (8360) shake_detect: send angle queue I (8370) shake_detect: pitch=1.49537, roll=0.95954, yaw=-1.14681 I (8480) shake_detect: send angle queue I (8490) shake_detect: pitch=1.41836, roll=0.91817, yaw=-1.08098 I (8600) shake_detect: send angle queue I (8610) shake_detect: pitch=1.50229, roll=0.96353, yaw=-1.15249 I (8720) shake_detect: send angle queue I (8730) shake_detect: pitch=1.50054, roll=0.97326, yaw=-1.14199 I (8840) shake_detect: send angle queue I (8850) shake_detect: pitch=1.48087, roll=0.95570, yaw=-1.13109 I (8960) shake_detect: send fft queue I (8970) shake_detect: send angle queue I (8970) shake_detect: cal fft_h=0: I (8970) shake_detect: pitch=1.44279, roll=0.93341, yaw=-1.10007 I (8980) shake_detect: is_shake = 0 I (9080) shake_detect: send angle queue I (9080) shake_detect: pitch=1.50405, roll=0.97963, yaw=-1.14115 I (9200) shake_detect: send angle queue I (9200) shake_detect: pitch=1.43887, roll=0.94863, yaw=-1.08177 I (9320) shake_detect: send angle queue I (9320) shake_detect: pitch=1.50050, roll=0.97136, yaw=-1.14355 I (9440) shake_detect: send angle queue I (9440) shake_detect: pitch=1.44861, roll=0.90676, yaw=-1.12962 I (9560) shake_detect: send angle queue I (9560) shake_detect: pitch=1.49169, roll=0.91711, yaw=-1.17636 I (9680) shake_detect: send angle queue I (9680) shake_detect: pitch=1.44966, roll=0.93395, yaw=-1.10862 I (9800) shake_detect: send angle queue I (9800) shake_detect: pitch=1.48694, roll=0.95559, yaw=-1.13912 I (9920) shake_detect: send fft queue I (9920) shake_detect: send angle queue I (9920) shake_detect: cal fft_h=1024: I (9920) shake_detect: pitch=1.44210, roll=0.92492, yaw=-1.10632 I (9940) shake_detect: is_shake = 0 I (10030) shake_detect: send angle queue I (10040) shake_detect: pitch=1.44071, roll=0.86312, yaw=-1.15346 I (10150) shake_detect: send angle queue I (10160) shake_detect: pitch=1.45612, roll=0.92869, yaw=-1.12143 I (10270) shake_detect: send angle queue I (10280) shake_detect: pitch=1.44671, roll=0.89584, yaw=-1.13588 I (10390) shake_detect: send angle queue I (10400) shake_detect: pitch=1.43162, roll=0.92908, yaw=-1.08909 I (10510) shake_detect: send angle queue I (10520) shake_detect: pitch=1.46059, roll=0.92032, yaw=-1.13407 I (10630) shake_detect: send angle queue I (10640) shake_detect: pitch=1.50420, roll=0.96804, yaw=-1.15120 I (10750) shake_detect: send angle queue I (10760) shake_detect: pitch=1.51013, roll=0.96685, yaw=-1.15993 I (10870) shake_detect: send fft queue I (10880) shake_detect: send angle queue I (10880) shake_detect: cal fft_h=0: I (10880) shake_detect: pitch=1.46424, roll=0.91608, yaw=-1.14217 I (10890) shake_detect: is_shake = 0 I (10990) shake_detect: send angle queue I (11000) shake_detect: pitch=1.50639, roll=0.95754, yaw=-1.16279 I (11110) shake_detect: send angle queue I (11120) shake_detect: pitch=1.52872, roll=0.94067, yaw=-1.20494 I (11230) shake_detect: send angle queue I (11240) shake_detect: pitch=1.46997, roll=0.92190, yaw=-1.14485 I (11350) shake_detect: send angle queue I (11360) shake_detect: pitch=1.44888, roll=0.92779, yaw=-1.11277