284 lines
18 KiB
Plaintext
284 lines
18 KiB
Plaintext
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[0;32mI (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93e[0;32mI (296) app_staESP-ROM:esp32s3-20210327
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Build:Mar 27 2021
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rst:0x15 (USB_UART_CHIP_RESET),boot:0x3a (SPI_FAST_FLASH_BOOT)
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Saved PC:0x40048839
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SPIWP:0xee
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mode:DIO, clock div:1
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load:0x3fce3810,len:0x168c
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load:0x403c9700,len:0xbf4
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load:0x403cc700,len:0x2da8
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entry 0x403c9904
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[0;32mI (24) boot: ESP-IDF v5.0.4-dirty 2nd stage bootloader[0m
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[0;32mI (25) boot: compile time 11:03:04[0m
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[0;32mI (25) boot: Multicore bootloader[0m
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[0;32mI (27) boot: chip revision: v0.1[0m
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[0;32mI (31) boot.esp32s3: Boot SPI Speed : 80MHz[0m
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[0;32mI (36) boot.esp32s3: SPI Mode : DIO[0m
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[0;32mI (41) boot.esp32s3: SPI Flash Size : 2MB[0m
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[0;32mI (45) boot: Enabling RNG early entropy source...[0m
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[0;32mI (51) boot: Partition Table:[0m
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[0;32mI (54) boot: ## Label Usage Type ST Offset Length[0m
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[0;32mI (62) boot: 0 nvs WiFi data 01 02 00009000 00006000[0m
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[0;32mI (69) boot: 1 phy_init RF data 01 01 0000f000 00001000[0m
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[0;32mI (76) boot: 2 factory factory app 00 00 00010000 00100000[0m
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[0;32mI (84) boot: End of partition table[0m
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[0;32mI (88) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0fadch ( 64220) map[0m
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[0;32mI (108) esp_image: segment 1: paddr=0001fb04 vaddr=3fc93e00 size=00514h ( 1300) load[0m
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[0;32mI (109) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=21a10h (137744) map[0m
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[0;32mI (139) esp_image: segment 3: paddr=00041a38 vaddr=3fc94314 size=01ef4h ( 7924) load[0m
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[0;32mI (141) esp_image: segment 4: paddr=00043934 vaddr=40374000 size=0fd5ch ( 64860) load[0m
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[0;32mI (165) boot: Loaded app from partition at offset 0x10000[0m
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[0;32mI (165) boot: Disabling RNG early entropy source...[0m
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[0;32mI (177) cpu_start: Multicore app[0m
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[0;32mI (177) cpu_start: Pro cpu up.[0m
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[0;32mI (177) cpu_start: Starting app cpu, entry point is 0x403753f8[0m
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[0;32mI (0) cpu_start: App cpu up.[0m
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[0;32mI (195) cpu_start: Pro cpu start user code[0m
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[0;32mI (195) cpu_start: cpu freq: 160000000 Hz[0m
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[0;32mI (195) cpu_start: Application information:[0m
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[0;32mI (198) cpu_start: Project name: esp32_shock[0m
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[0;32mI (203) cpu_start: App version: 1b9febf-dirty[0m
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[0;32mI (209) cpu_start: Compile time: Apr 25 2024 17:37:25[0m
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[0;32mI (215) cpu_start: ELF file SHA256: 1dd8a7fa3856f6b5...[0m
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[0;32mI (221) cpu_start: ESP-IDF: v5.0.4-dirty[0m
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[0;32mI (226) cpu_start: Min chip rev: v0.0[0m
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[0;32mI (231) cpu_start: Max chip rev: v0.99 [0m
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[0;32mI (236) cpu_start: Chip rev: v0.1[0m
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[0;32mI (241) heap_init: Initializing. RAM available for dynamic allocation:[0m
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[0;32mI (248) heap_init: At 3FCA04D8 len 00049238 (292 KiB): DRAM[0m
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[0;32mI (254) heap_init: At 3FCE9710 len 00005724 (21 KiB): STACK/DRAM[0m
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[0;32mI (261) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM[0m
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[0;32mI (267) heap_init: At 600FE010 len 00001FD8 (7 KiB): RTCRAM[0m
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[0;32mI (274) spi_flash: detected chip: gd[0m
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[0;32mI (278) spi_flash: flash io: dio[0m
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[0;33mW (282) spi_flash: Detected size(8192k) larger than the size in the binary image header(2048k). Using the size in the binary image header.[0m
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[0;32mI (295) app_start: Starting scheduler on CPU0[0m
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[0;32mI (300) app_start: Starting scheduler on CPU1[0m
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[0;32mI (300) main_task: Started on CPU0[0m
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[0;32mI (310) main_task: Calling app_main()[0m
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[0;32mI (320) gpio: GPIO[10]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 [0m
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[0;32mI (320) gpio: GPIO[11]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 [0m
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[0;32mI (330) gpio: GPIO[9]| InputEn: 1| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:2 [0m
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[0;32mI (340) gpio: GPIO[3]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 [0m
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[0;32mI (360) shake_detect: ret=0, lis3dsh_id=3f2100[0m
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[0;32mI (360) shake_detect: LIS3DSH_CTRL_REG6 old=00[0m
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[0;32mI (360) shake_detect: LIS3DSH_CTRL_REG6 new=74[0m
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[0;32mI (370) shake_detect: LIS3DSH_CTRL_REG4 old=9f[0m
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[0;32mI (480) shake_detect: send angle queue[0m
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[0;32mI (490) shake_detect: pitch=1.43791, roll=0.96935, yaw=-1.06194[0m
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[0;32mI (600) shake_detect: send angle queue[0m
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[0;32mI (610) shake_detect: pitch=1.40478, roll=0.92637, yaw=-1.05596[0m
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[0;32mI (720) shake_detect: send angle queue[0m
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[0;32mI (730) shake_detect: pitch=1.45191, roll=0.95572, yaw=-1.09290[0m
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[0;32mI (840) shake_detect: send angle queue[0m
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[0;32mI (850) shake_detect: pitch=1.45754, roll=0.95915, yaw=-1.09737[0m
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[0;32mI (960) shake_detect: send angle queue[0m
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[0;32mI (970) shake_detect: pitch=1.45964, roll=0.93226, yaw=-1.12304[0m
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[0;32mI (1080) shake_detect: send angle queue[0m
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[0;32mI (1090) shake_detect: pitch=1.45933, roll=0.94140, yaw=-1.11498[0m
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[0;32mI (1200) shake_detect: send angle queue[0m
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[0;32mI (1210) shake_detect: pitch=1.43217, roll=0.91270, yaw=-1.10358[0m
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[0;32mI (1320) shake_detect: send fft queue[0m
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[0;32mI (1330) shake_detect: send angle queue[0m
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[0;32mI (1330) shake_detect: cal fft_h=0:[0m
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[0;32mI (1330) shake_detect: pitch=1.47332, roll=0.96501, yaw=-1.11320[0m
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[0;32mI (1340) shake_detect: is_shake = 0[0m
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[0;32mI (1440) shake_detect: send angle queue[0m
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[0;32mI (1440) shake_detect: pitch=1.47358, roll=0.98823, yaw=-1.09298[0m
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[0;32mI (1560) shake_detect: send angle queue[0m
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[0;32mI (1560) shake_detect: pitch=1.40129, roll=0.94076, yaw=-1.03846[0m
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[0;32mI (1680) shake_detect: send angle queue[0m
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[0;32mI (1680) shake_detect: pitch=1.48236, roll=0.97742, yaw=-1.11436[0m
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[0;32mI (1800) shake_detect: send angle queue[0m
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[0;32mI (1800) shake_detect: pitch=1.43079, roll=0.96438, yaw=-1.05685[0m
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[0;32mI (1920) shake_detect: send angle queue[0m
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[0;32mI (1920) shake_detect: pitch=1.47075, roll=0.93863, yaw=-1.13219[0m
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[0;32mI (2040) shake_detect: send angle queue[0m
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[0;32mI (2040) shake_detect: pitch=1.40441, roll=0.87970, yaw=-1.09468[0m
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[0;32mI (2160) shake_detect: send angle queue[0m
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[0;32mI (2160) shake_detect: pitch=1.47511, roll=0.94517, yaw=-1.13242[0m
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[0;32mI (2280) shake_detect: send fft queue[0m
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[0;32mI (2280) shake_detect: send angle queue[0m
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[0;32mI (2280) shake_detect: cal fft_h=1024:[0m
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[0;32mI (2280) shake_detect: pitch=1.45176, roll=0.94113, yaw=-1.10528[0m
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[0;32mI (2300) shake_detect: is_shake = 0[0m
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[0;32mI (2390) shake_detect: send angle queue[0m
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[0;32mI (2400) shake_detect: pitch=1.48881, roll=0.94949, yaw=-1.14664[0m
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[0;32mI (2510) shake_detect: send angle queue[0m
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[0;32mI (2520) shake_detect: pitch=1.39590, roll=0.89594, yaw=-1.07035[0m
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[0;32mI (2630) shake_detect: send angle queue[0m
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[0;32mI (2640) shake_detect: pitch=1.47358, roll=0.94366, yaw=-1.13169[0m
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[0;32mI (2750) shake_detect: send angle queue[0m
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[0;32mI (2760) shake_detect: pitch=1.39694, roll=0.92692, yaw=-1.04502[0m
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[0;32mI (2870) shake_detect: send angle queue[0m
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[0;32mI (2880) shake_detect: pitch=1.42155, roll=0.95134, yaw=-1.05620[0m
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[0;32mI (2990) shake_detect: send angle queue[0m
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[0;32mI (3000) shake_detect: pitch=1.49682, roll=0.95004, yaw=-1.15656[0m
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[0;32mI (3110) shake_detect: send angle queue[0m
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[0;32mI (3120) shake_detect: pitch=1.46372, roll=0.93618, yaw=-1.12509[0m
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[0;32mI (3230) shake_detect: send fft queue[0m
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[0;32mI (3240) shake_detect: send angle queue[0m
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[0;32mI (3240) shake_detect: cal fft_h=0:[0m
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[0;32mI (3240) shake_detect: pitch=1.45945, roll=0.91574, yaw=-1.13631[0m
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[0;32mI (3250) shake_detect: is_shake = 0[0m
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[0;32mI (3350) shake_detect: send angle queue[0m
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[0;32mI (3350) shake_detect: pitch=1.42985, roll=0.95951, yaw=-1.06000[0m
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[0;32mI (3470) shake_detect: send angle queue[0m
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[0;32mI (3470) shake_detect: pitch=1.51093, roll=0.97304, yaw=-1.15579[0m
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[0;32mI (3590) shake_detect: send angle queue[0m
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[0;32mI (3590) shake_detect: pitch=1.47710, roll=0.95041, yaw=-1.13063[0m
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[0;32mI (3710) shake_detect: send angle queue[0m
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[0;32mI (3710) shake_detect: pitch=1.45757, roll=0.96716, yaw=-1.09037[0m
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[0;32mI (3830) shake_detect: send angle queue[0m
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[0;32mI (3830) shake_detect: pitch=1.47817, roll=0.94297, yaw=-1.13822[0m
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[0;32mI (3950) shake_detect: send angle queue[0m
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[0;32mI (3950) shake_detect: pitch=1.40093, roll=0.94578, yaw=-1.03339[0m
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[0;32mI (4070) shake_detect: send angle queue[0m
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[0;32mI (4070) shake_detect: pitch=1.50428, roll=0.94865, yaw=-1.16734[0m
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[0;32mI (4190) shake_detect: send fft queue[0m
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[0;32mI (4190) shake_detect: send angle queue[0m
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[0;32mI (4190) shake_detect: cal fft_h=1024:[0m
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[0;32mI (4190) shake_detect: pitch=1.51171, roll=0.97397, yaw=-1.15602[0m
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[0;32mI (4210) shake_detect: is_shake = 0[0m
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[0;32mI (4300) shake_detect: send angle queue[0m
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[0;32mI (4310) shake_detect: pitch=1.44867, roll=0.94238, yaw=-1.10016[0m
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[0;32mI (4420) shake_detect: send angle queue[0m
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[0;32mI (4430) shake_detect: pitch=1.48810, roll=0.94388, yaw=-1.15034[0m
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[0;32mI (4540) shake_detect: send angle queue[0m
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[0;32mI (4550) shake_detect: pitch=1.46385, roll=0.93460, yaw=-1.12656[0m
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[0;32mI (4660) shake_detect: send angle queue[0m
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[0;32mI (4670) shake_detect: pitch=1.47511, roll=0.97610, yaw=-1.10587[0m
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[0;32mI (4780) shake_detect: send angle queue[0m
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[0;32mI (4790) shake_detect: pitch=1.45582, roll=0.95238, yaw=-1.10098[0m
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[0;32mI (4900) shake_detect: send angle queue[0m
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[0;32mI (4910) shake_detect: pitch=1.46042, roll=0.96656, yaw=-1.09470[0m
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[0;32mI (5020) shake_detect: send angle queue[0m
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[0;32mI (5030) shake_detect: pitch=1.48246, roll=0.96969, yaw=-1.12123[0m
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[0;32mI (5140) shake_detect: send fft queue[0m
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[0;32mI (5150) shake_detect: send angle queue[0m
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[0;32mI (5150) shake_detect: cal fft_h=0:[0m
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[0;32mI (5150) shake_detect: pitch=1.47154, roll=0.96864, yaw=-1.10767[0m
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[0;32mI (5160) shake_detect: is_shake = 0[0m
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[0;32mI (5260) shake_detect: send angle queue[0m
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[0;32mI (5260) shake_detect: pitch=1.46359, roll=0.92141, yaw=-1.13704[0m
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[0;32mI (5380) shake_detect: send angle queue[0m
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[0;32mI (5380) shake_detect: pitch=1.43338, roll=0.93113, yaw=-1.08967[0m
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[0;32mI (5500) shake_detect: send angle queue[0m
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[0;32mI (5500) shake_detect: pitch=1.48875, roll=0.93591, yaw=-1.15767[0m
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[0;32mI (5620) shake_detect: send angle queue[0m
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[0;32mI (5620) shake_detect: pitch=1.50639, roll=0.97299, yaw=-1.14989[0m
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[0;32mI (5740) shake_detect: send angle queue[0m
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[0;32mI (5740) shake_detect: pitch=1.41950, roll=0.89651, yaw=-1.10049[0m
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[0;32mI (5860) shake_detect: send angle queue[0m
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[0;32mI (5860) shake_detect: pitch=1.43537, roll=0.89529, yaw=-1.12185[0m
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[0;32mI (5980) shake_detect: send angle queue[0m
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[0;32mI (5980) shake_detect: pitch=1.49781, roll=0.95023, yaw=-1.15769[0m
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[0;32mI (6100) shake_detect: send fft queue[0m
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[0;32mI (6100) shake_detect: send angle queue[0m
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[0;32mI (6100) shake_detect: cal fft_h=1024:[0m
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[0;32mI (6100) shake_detect: pitch=1.49189, roll=0.97126, yaw=-1.13232[0m
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[0;32mI (6120) shake_detect: is_shake = 0[0m
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[0;32mI (6210) shake_detect: send angle queue[0m
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[0;32mI (6220) shake_detect: pitch=1.43893, roll=0.96008, yaw=-1.07171[0m
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[0;32mI (6330) shake_detect: send angle queue[0m
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[0;32mI (6340) shake_detect: pitch=1.42894, roll=0.92010, yaw=-1.09320[0m
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[0;32mI (6450) shake_detect: send angle queue[0m
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[0;32mI (6460) shake_detect: pitch=1.47412, roll=0.94970, yaw=-1.12733[0m
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[0;32mI (6570) shake_detect: send angle queue[0m
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[0;32mI (6580) shake_detect: pitch=1.46730, roll=0.95297, yaw=-1.11561[0m
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[0;32mI (6690) shake_detect: send angle queue[0m
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[0;32mI (6700) shake_detect: pitch=1.42310, roll=0.92708, yaw=-1.07959[0m
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[0;32mI (6810) shake_detect: send angle queue[0m
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[0;32mI (6820) shake_detect: pitch=1.42486, roll=0.89534, yaw=-1.10832[0m
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[0;32mI (6930) shake_detect: send angle queue[0m
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[0;32mI (6940) shake_detect: pitch=1.43209, roll=0.91276, yaw=-1.10342[0m
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[0;32mI (7050) shake_detect: send fft queue[0m
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[0;32mI (7060) shake_detect: send angle queue[0m
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[0;32mI (7060) shake_detect: cal fft_h=0:[0m
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[0;32mI (7060) shake_detect: pitch=1.43466, roll=0.90154, yaw=-1.11591[0m
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[0;32mI (7070) shake_detect: is_shake = 0[0m
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[0;32mI (7170) shake_detect: send angle queue[0m
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[0;32mI (7170) shake_detect: pitch=1.46205, roll=0.97174, yaw=-1.09228[0m
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[0;32mI (7290) shake_detect: send angle queue[0m
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[0;32mI (7290) shake_detect: pitch=1.43359, roll=0.94698, yaw=-1.07620[0m
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[0;32mI (7410) shake_detect: send angle queue[0m
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[0;32mI (7410) shake_detect: pitch=1.44998, roll=0.94883, yaw=-1.09633[0m
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[0;32mI (7530) shake_detect: send angle queue[0m
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[0;32mI (7530) shake_detect: pitch=1.46334, roll=0.93767, yaw=-1.12335[0m
|
|||
|
[0;32mI (7650) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (7650) shake_detect: pitch=1.47264, roll=0.93242, yaw=-1.13975[0m
|
|||
|
[0;32mI (7770) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (7770) shake_detect: pitch=1.49446, roll=0.97674, yaw=-1.13099[0m
|
|||
|
[0;32mI (7890) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (7890) shake_detect: pitch=1.46055, roll=0.94067, yaw=-1.11720[0m
|
|||
|
[0;32mI (8010) shake_detect: send fft queue[0m
|
|||
|
[0;32mI (8010) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8010) shake_detect: cal fft_h=1024:[0m
|
|||
|
[0;32mI (8010) shake_detect: pitch=1.41720, roll=0.94340, yaw=-1.05747[0m
|
|||
|
[0;32mI (8030) shake_detect: is_shake = 0[0m
|
|||
|
[0;32mI (8120) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8130) shake_detect: pitch=1.43766, roll=0.97703, yaw=-1.05454[0m
|
|||
|
[0;32mI (8240) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8250) shake_detect: pitch=1.48973, roll=0.92795, yaw=-1.16532[0m
|
|||
|
[0;32mI (8360) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8370) shake_detect: pitch=1.49537, roll=0.95954, yaw=-1.14681[0m
|
|||
|
[0;32mI (8480) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8490) shake_detect: pitch=1.41836, roll=0.91817, yaw=-1.08098[0m
|
|||
|
[0;32mI (8600) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8610) shake_detect: pitch=1.50229, roll=0.96353, yaw=-1.15249[0m
|
|||
|
[0;32mI (8720) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8730) shake_detect: pitch=1.50054, roll=0.97326, yaw=-1.14199[0m
|
|||
|
[0;32mI (8840) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8850) shake_detect: pitch=1.48087, roll=0.95570, yaw=-1.13109[0m
|
|||
|
[0;32mI (8960) shake_detect: send fft queue[0m
|
|||
|
[0;32mI (8970) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (8970) shake_detect: cal fft_h=0:[0m
|
|||
|
[0;32mI (8970) shake_detect: pitch=1.44279, roll=0.93341, yaw=-1.10007[0m
|
|||
|
[0;32mI (8980) shake_detect: is_shake = 0[0m
|
|||
|
[0;32mI (9080) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9080) shake_detect: pitch=1.50405, roll=0.97963, yaw=-1.14115[0m
|
|||
|
[0;32mI (9200) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9200) shake_detect: pitch=1.43887, roll=0.94863, yaw=-1.08177[0m
|
|||
|
[0;32mI (9320) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9320) shake_detect: pitch=1.50050, roll=0.97136, yaw=-1.14355[0m
|
|||
|
[0;32mI (9440) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9440) shake_detect: pitch=1.44861, roll=0.90676, yaw=-1.12962[0m
|
|||
|
[0;32mI (9560) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9560) shake_detect: pitch=1.49169, roll=0.91711, yaw=-1.17636[0m
|
|||
|
[0;32mI (9680) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9680) shake_detect: pitch=1.44966, roll=0.93395, yaw=-1.10862[0m
|
|||
|
[0;32mI (9800) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9800) shake_detect: pitch=1.48694, roll=0.95559, yaw=-1.13912[0m
|
|||
|
[0;32mI (9920) shake_detect: send fft queue[0m
|
|||
|
[0;32mI (9920) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (9920) shake_detect: cal fft_h=1024:[0m
|
|||
|
[0;32mI (9920) shake_detect: pitch=1.44210, roll=0.92492, yaw=-1.10632[0m
|
|||
|
[0;32mI (9940) shake_detect: is_shake = 0[0m
|
|||
|
[0;32mI (10030) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10040) shake_detect: pitch=1.44071, roll=0.86312, yaw=-1.15346[0m
|
|||
|
[0;32mI (10150) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10160) shake_detect: pitch=1.45612, roll=0.92869, yaw=-1.12143[0m
|
|||
|
[0;32mI (10270) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10280) shake_detect: pitch=1.44671, roll=0.89584, yaw=-1.13588[0m
|
|||
|
[0;32mI (10390) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10400) shake_detect: pitch=1.43162, roll=0.92908, yaw=-1.08909[0m
|
|||
|
[0;32mI (10510) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10520) shake_detect: pitch=1.46059, roll=0.92032, yaw=-1.13407[0m
|
|||
|
[0;32mI (10630) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10640) shake_detect: pitch=1.50420, roll=0.96804, yaw=-1.15120[0m
|
|||
|
[0;32mI (10750) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10760) shake_detect: pitch=1.51013, roll=0.96685, yaw=-1.15993[0m
|
|||
|
[0;32mI (10870) shake_detect: send fft queue[0m
|
|||
|
[0;32mI (10880) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (10880) shake_detect: cal fft_h=0:[0m
|
|||
|
[0;32mI (10880) shake_detect: pitch=1.46424, roll=0.91608, yaw=-1.14217[0m
|
|||
|
[0;32mI (10890) shake_detect: is_shake = 0[0m
|
|||
|
[0;32mI (10990) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (11000) shake_detect: pitch=1.50639, roll=0.95754, yaw=-1.16279[0m
|
|||
|
[0;32mI (11110) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (11120) shake_detect: pitch=1.52872, roll=0.94067, yaw=-1.20494[0m
|
|||
|
[0;32mI (11230) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (11240) shake_detect: pitch=1.46997, roll=0.92190, yaw=-1.14485[0m
|
|||
|
[0;32mI (11350) shake_detect: send angle queue[0m
|
|||
|
[0;32mI (11360) shake_detect: pitch=1.44888, roll=0.92779, yaw=-1.11277[0m
|