esp32_shock/build/log/idf_py_stdout_output_17400

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2024-04-27 09:15:55 +08:00
I (108) esp_image: segment 1: paddr=0001fb54 vaddr=3fc93eESP-ROM:esp32s3-20210327
Build:Mar 27 2021
rst:0x15 (USB_UART_CHIP_RESET),boot:0x3a (SPI_FAST_FLASH_BOOT)
Saved PC:0x4200763c
SPIWP:0xee
mode:DIO, clock div:1
load:0x3fce3810,len:0x168c
load:0x403c9700,len:0xbf4
load:0x403cc700,len:0x2da8
entry 0x403c9904
I (24) boot: ESP-IDF v5.0.4-dirty 2nd stage bootloader
I (25) boot: compile time 11:03:04
I (25) boot: Multicore bootloader
I (27) boot: chip revision: v0.1
I (31) boot.esp32s3: Boot SPI Speed : 80MHz
I (36) boot.esp32s3: SPI Mode : DIO
I (41) boot.esp32s3: SPI Flash Size : 2MB
I (45) boot: Enabling RNG early entropy source...
I (51) boot: Partition Table:
I (54) boot: ## Label Usage Type ST Offset Length
I (62) boot: 0 nvs WiFi data 01 02 00009000 00006000
I (69) boot: 1 phy_init RF data 01 01 0000f000 00001000
I (76) boot: 2 factory factory app 00 00 00010000 00100000
I (84) boot: End of partition table
I (88) esp_image: segment 0: paddr=00010020 vaddr=3c030020 size=0fb2ch ( 64300) map
I (108) esp_image: segment 1: paddr=0001fb54 vaddr=3fc93e00 size=004c4h ( 1220) load
I (109) esp_image: segment 2: paddr=00020020 vaddr=42000020 size=21a48h (137800) map
I (139) esp_image: segment 3: paddr=00041a70 vaddr=3fc942c4 size=01f44h ( 8004) load
I (141) esp_image: segment 4: paddr=000439bc vaddr=40374000 size=0fd5ch ( 64860) load
I (165) boot: Loaded app from partition at offset 0x10000
I (165) boot: Disabling RNG early entropy source...
I (177) cpu_start: Multicore app
I (177) cpu_start: Pro cpu up.
I (177) cpu_start: Starting app cpu, entry point is 0x403753f8
I (0) cpu_start: App cpu up.
I (195) cpu_start: Pro cpu start user code
I (195) cpu_start: cpu freq: 160000000 Hz
I (195) cpu_start: Application information:
I (198) cpu_start: Project name: esp32_shock
I (204) cpu_start: App version: 1b9febf-dirty
I (209) cpu_start: Compile time: Apr 25 2024 17:37:25
I (215) cpu_start: ELF file SHA256: af33e8d71e077c3c...
I (221) cpu_start: ESP-IDF: v5.0.4-dirty
I (226) cpu_start: Min chip rev: v0.0
I (231) cpu_start: Max chip rev: v0.99 
I (236) cpu_start: Chip rev: v0.1
I (241) heap_init: Initializing. RAM available for dynamic allocation:
I (248) heap_init: At 3FCA04D8 len 00049238 (292 KiB): DRAM
I (254) heap_init: At 3FCE9710 len 00005724 (21 KiB): STACK/DRAM
I (261) heap_init: At 3FCF0000 len 00008000 (32 KiB): DRAM
I (267) heap_init: At 600FE010 len 00001FD8 (7 KiB): RTCRAM
I (274) spi_flash: detected chip: gd
I (278) spi_flash: flash io: dio
W (282) spi_flash: Detected size(8192k) larger than the size in the binary image header(2048k). Using the size in the binary image header.
I (295) app_start: Starting scheduler on CPU0
I (300) app_start: Starting scheduler on CPU1
I (300) main_task: Started on CPU0
I (310) main_task: Calling app_main()
I (320) gpio: GPIO[10]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 
I (320) gpio: GPIO[11]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 
I (330) gpio: GPIO[9]| InputEn: 1| OutputEn: 0| OpenDrain: 0| Pullup: 1| Pulldown: 0| Intr:2 
I (340) gpio: GPIO[3]| InputEn: 0| OutputEn: 1| OpenDrain: 0| Pullup: 0| Pulldown: 0| Intr:0 
I (360) shake_detect: ret=0, lis3dsh_id=3f2100
I (360) shake_detect: LIS3DSH_CTRL_REG6 old=00
I (360) shake_detect: LIS3DSH_CTRL_REG6 new=74
I (370) shake_detect: LIS3DSH_CTRL_REG4 old=9f
I (370) shake_detect: angle wait...
I (380) shake_detect: fft wait...
I (480) shake_detect: send angle queue
I (490) shake_detect: pitch=13.39217, roll=7.99027, yaw=-10.67659
I (490) shake_detect: angle wait...
I (600) shake_detect: send angle queue
I (610) shake_detect: pitch=13.15547, roll=6.80120, yaw=-11.20717
I (610) shake_detect: angle wait...
I (720) shake_detect: send angle queue
I (730) shake_detect: pitch=13.01898, roll=6.36175, yaw=-11.31126
I (730) shake_detect: angle wait...
I (840) shake_detect: send angle queue
I (850) shake_detect: pitch=12.84331, roll=5.74482, yaw=-11.44764
I (850) shake_detect: angle wait...
I (960) shake_detect: send angle queue
I (970) shake_detect: pitch=13.05736, roll=5.07734, yaw=-11.99763
I (970) shake_detect: angle wait...
I (1080) shake_detect: send angle queue
I (1090) shake_detect: pitch=12.97611, roll=4.11015, yaw=-12.28640
I (1090) shake_detect: angle wait...
I (1200) shake_detect: send angle queue
I (1210) shake_detect: pitch=13.44776, roll=3.12520, yaw=-13.06628
I (1210) shake_detect: angle wait...
I (1320) shake_detect: send fft queue
I (1330) shake_detect: send angle queue
I (1330) shake_detect: cal fft_h=0:
I (1330) shake_detect: pitch=14.23762, roll=1.20923, yaw=-14.18400
I (1330) shake_detect: angle wait...
I (1340) shake_detect: is_shake = 0
I (1340) shake_detect: fft wait...
I (1440) shake_detect: send angle queue
I (1450) shake_detect: pitch=14.21761, roll=-1.49810, yaw=-14.13515
I (1450) shake_detect: angle wait...
I (1560) shake_detect: send angle queue
I (1570) shake_detect: pitch=15.43538, roll=-4.34273, yaw=-14.78261
I (1570) shake_detect: angle wait...
I (1680) shake_detect: send angle queue
I (1690) shake_detect: pitch=15.45676, roll=-5.82865, yaw=-14.26482
I (1690) shake_detect: angle wait...
I (1800) shake_detect: send angle queue
I (1810) shake_detect: pitch=15.75644, roll=-6.45875, yaw=-14.30917
I (1810) shake_detect: angle wait...
I (1920) shake_detect: send angle queue
I (1930) shake_detect: pitch=15.66350, roll=-6.95477, yaw=-13.96397
I (1930) shake_detect: angle wait...
I (2040) shake_detect: send angle queue
I (2050) shake_detect: pitch=16.11090, roll=-7.39051, yaw=-14.23406
I (2050) shake_detect: angle wait...
I (2160) shake_detect: send angle queue
I (2170) shake_detect: pitch=16.22294, roll=-7.60824, yaw=-14.24157
I (2170) shake_detect: angle wait...
I (2280) shake_detect: send fft queue
I (2290) shake_detect: send angle queue
I (2290) shake_detect: cal fft_h=1024:
I (2290) shake_detect: pitch=16.33364, roll=-8.01138, yaw=-14.13853
I (2290) shake_detect: angle wait...
I (2300) shake_detect: is_shake = 0
I (2300) shake_detect: fft wait...
I (2400) shake_detect: send angle queue
I (2410) shake_detect: pitch=16.60297, roll=-8.39008, yaw=-14.22170
I (2410) shake_detect: angle wait...
I (2520) shake_detect: send angle queue
I (2530) shake_detect: pitch=16.83966, roll=-8.74183, yaw=-14.27792
I (2530) shake_detect: angle wait...
I (2640) shake_detect: send angle queue
I (2650) shake_detect: pitch=16.93207, roll=-9.14894, yaw=-14.12298
I (2650) shake_detect: angle wait...
I (2760) shake_detect: send angle queue
I (2770) shake_detect: pitch=17.02783, roll=-9.70294, yaw=-13.85544
I (2770) shake_detect: angle wait...
I (2880) shake_detect: send angle queue
I (2890) shake_detect: pitch=17.44124, roll=-10.10166, yaw=-14.06660
I (2890) shake_detect: angle wait...
I (3000) shake_detect: send angle queue
I (3010) shake_detect: pitch=17.55387, roll=-10.44506, yaw=-13.94753
I (3010) shake_detect: angle wait...
I (3120) shake_detect: send angle queue
I (3130) shake_detect: pitch=17.80009, roll=-10.31469, yaw=-14.34560
I (3130) shake_detect: angle wait...
I (3240) shake_detect: send fft queue
I (3250) shake_detect: send angle queue
I (3250) shake_detect: cal fft_h=0:
I (3250) shake_detect: pitch=17.21169, roll=-10.53904, yaw=-13.45037
I (3250) shake_detect: angle wait...
I (3260) shake_detect: is_shake = 0
I (3260) shake_detect: fft wait...
I (3360) shake_detect: send angle queue
I (3370) shake_detect: pitch=16.98739, roll=-9.72969, yaw=-13.78750
I (3370) shake_detect: angle wait...
I (3480) shake_detect: send angle queue
I (3490) shake_detect: pitch=16.81860, roll=-9.74624, yaw=-13.57114
I (3490) shake_detect: angle wait...
I (3600) shake_detect: send angle queue
I (3610) shake_detect: pitch=17.20278, roll=-9.08521, yaw=-14.48192
I (3610) shake_detect: angle wait...
I (3720) shake_detect: send angle queue
I (3730) shake_detect: pitch=19.52909, roll=-11.38989, yaw=-15.64736
I (3730) shake_detect: angle wait...
I (3840) shake_detect: send angle queue
I (3850) shake_detect: pitch=21.93141, roll=-13.64305, yaw=-16.83356
I (3850) shake_detect: angle wait...
I (3960) shake_detect: send angle queue
I (3970) shake_detect: pitch=23.63265, roll=-15.21179, yaw=-17.64198
I (3970) shake_detect: angle wait...
I (4080) shake_detect: send angle queue
I (4090) shake_detect: pitch=25.90911, roll=-17.60792, yaw=-18.37887
I (4090) shake_detect: angle wait...
I (4200) shake_detect: send fft queue
I (4210) shake_detect: send angle queue
I (4210) shake_detect: cal fft_h=1024:
I (4210) shake_detect: pitch=26.90206, roll=-19.45155, yaw=-17.83748
I (4210) shake_detect: angle wait...
I (4220) shake_detect: is_shake = 0
I (4220) shake_detect: fft wait...
I (4320) shake_detect: send angle queue
I (4330) shake_detect: pitch=27.62029, roll=-20.35314, yaw=-17.85070
I (4330) shake_detect: angle wait...
I (4440) shake_detect: send angle queue
I (4450) shake_detect: pitch=28.17029, roll=-21.07651, yaw=-17.80989
I (4450) shake_detect: angle wait...
I (4560) shake_detect: send angle queue
I (4570) shake_detect: pitch=28.10938, roll=-21.13856, yaw=-17.65070
I (4570) shake_detect: angle wait...
I (4680) shake_detect: send angle queue
I (4690) shake_detect: pitch=28.28021, roll=-21.05229, yaw=-17.99426
I (4690) shake_detect: angle wait...
I (4800) shake_detect: send angle queue
I (4810) shake_detect: pitch=28.20798, roll=-21.12538, yaw=-17.80740
I (4810) shake_detect: angle wait...
I (4920) shake_detect: send angle queue
I (4930) shake_detect: pitch=28.38471, roll=-21.26457, yaw=-17.89939
I (4930) shake_detect: angle wait...
I (5040) shake_detect: send angle queue
I (5050) shake_detect: pitch=28.57658, roll=-21.53625, yaw=-17.85875
I (5050) shake_detect: angle wait...
I (5160) shake_detect: send fft queue
I (5170) shake_detect: send angle queue
I (5170) shake_detect: cal fft_h=0:
I (5170) shake_detect: pitch=28.79486, roll=-22.08323, yaw=-17.52457
I (5170) shake_detect: angle wait...
I (5180) shake_detect: is_shake = 0
I (5180) shake_detect: fft wait...
I (5280) shake_detect: send angle queue
I (5290) shake_detect: pitch=28.95482, roll=-22.62090, yaw=-17.09698
I (5290) shake_detect: angle wait...
I (5400) shake_detect: send angle queue
I (5410) shake_detect: pitch=29.41398, roll=-23.08747, yaw=-17.19812
I (5410) shake_detect: angle wait...
I (5520) shake_detect: send angle queue
I (5530) shake_detect: pitch=29.17583, roll=-23.33302, yaw=-16.51135
I (5530) shake_detect: angle wait...
I (5640) shake_detect: send angle queue
I (5650) shake_detect: pitch=28.83511, roll=-23.56335, yaw=-15.65256
I (5650) shake_detect: angle wait...
I (5760) shake_detect: send angle queue
I (5770) shake_detect: pitch=29.58948, roll=-23.92904, yaw=-16.35646
I (5770) shake_detect: angle wait...
I (5880) shake_detect: send angle queue
I (5890) shake_detect: pitch=28.95770, roll=-23.70195, yaw=-15.65627
I (5890) shake_detect: angle wait...
I (6000) shake_detect: send angle queue
I (6010) shake_detect: pitch=28.99447, roll=-23.67687, yaw=-15.75151
I (6010) shake_detect: angle wait...
I (6120) shake_detect: send fft queue
I (6130) shake_detect: send angle queue
I (6130) shake_detect: cal fft_h=1024:
I (6130) shake_detect: pitch=29.24538, roll=-23.57823, yaw=-16.29017
I (6130) shake_detect: angle wait...
I (6140) shake_detect: is_shake = 0
I (6140) shake_detect: fft wait...
I (6240) shake_detect: send angle queue
I (6250) shake_detect: pitch=29.03120, roll=-23.45975, yaw=-16.11199
I (6250) shake_detect: angle wait...
I (6360) shake_detect: send angle queue
I (6370) shake_detect: pitch=28.73542, roll=-23.03690, yaw=-16.21765
I (6370) shake_detect: angle wait...
I (6480) shake_detect: send angle queue
I (6490) shake_detect: pitch=27.74947, roll=-21.86213, yaw=-16.23104
I (6490) shake_detect: angle wait...
I (6600) shake_detect: send angle queue
I (6610) shake_detect: pitch=26.10749, roll=-20.39537, yaw=-15.58697
I (6610) shake_detect: angle wait...
I (6720) shake_detect: send angle queue
I (6730) shake_detect: pitch=23.19182, roll=-17.87853, yaw=-14.27956
I (6730) shake_detect: angle wait...
I (6840) shake_detect: send angle queue
I (6850) shake_detect: pitch=20.45719, roll=-15.53173, yaw=-12.98046
I (6850) shake_detect: angle wait...
I (6960) shake_detect: send angle queue
I (6970) shake_detect: pitch=17.52663, roll=-13.37461, yaw=-11.11796
I (6970) shake_detect: angle wait...
I (7080) shake_detect: send fft queue
I (7090) shake_detect: send angle queue
I (7090) shake_detect: cal fft_h=0:
I (7090) shake_detect: pitch=10.75361, roll=-8.60212, yaw=-6.40446
I (7090) shake_detect: angle wait...
I (7100) shake_detect: is_shake = 0
I (7100) shake_detect: fft wait...
I (7200) shake_detect: send angle queue
I (7210) shake_detect: pitch=8.21381, roll=-4.74653, yaw=-6.68809
I (7210) shake_detect: angle wait...
I (7320) shake_detect: send angle queue
I (7330) shake_detect: pitch=6.81812, roll=1.73440, yaw=-6.59180
I (7330) shake_detect: angle wait...
I (7440) shake_detect: send angle queue
I (7450) shake_detect: pitch=9.93692, roll=7.21787, yaw=-6.79335
I (7450) shake_detect: angle wait...
I (7560) shake_detect: send angle queue
I (7570) shake_detect: pitch=12.76765, roll=10.14325, yaw=-7.67257
I (7570) shake_detect: angle wait...
I (7680) shake_detect: send angle queue
I (7690) shake_detect: pitch=14.57996, roll=12.98751, yaw=-6.51171
I (7690) shake_detect: angle wait...
I (7800) shake_detect: send angle queue
I (7810) shake_detect: pitch=14.47987, roll=14.23141, yaw=-2.61603
I (7810) shake_detect: angle wait...
I (7920) shake_detect: send angle queue
I (7930) shake_detect: pitch=13.41411, roll=13.06712, yaw=-2.97876
I (7930) shake_detect: angle wait...
I (8040) shake_detect: send fft queue
I (8050) shake_detect: send angle queue
I (8050) shake_detect: cal fft_h=1024:
I (8050) shake_detect: pitch=15.61428, roll=15.58505, yaw=-0.93155
I (8050) shake_detect: angle wait...
I (8060) shake_detect: is_shake = 0
I (8060) shake_detect: fft wait...
I (8160) shake_detect: send angle queue
I (8170) shake_detect: pitch=12.92594, roll=12.50472, yaw=-3.22092
I (8170) shake_detect: angle wait...
I (8280) shake_detect: send angle queue
I (8290) shake_detect: pitch=13.70310, roll=8.76612, yaw=-10.44892
I (8290) shake_detect: angle wait...
I (8400) shake_detect: send angle queue
I (8410) shake_detect: pitch=3.29984, roll=-0.55674, yaw=-3.25243
I (8410) shake_detect: angle wait...
I (8520) shake_detect: send angle queue
I (8530) shake_detect: pitch=3.69476, roll=-2.73006, yaw=-2.48771
I (8530) shake_detect: angle wait...
I (8640) shake_detect: send angle queue
I (8650) shake_detect: pitch=-4.69466, roll=-4.54913, yaw=1.15741
I (8650) shake_detect: angle wait...
I (8760) shake_detect: send angle queue
I (8770) shake_detect: pitch=3.90673, roll=-3.62040, yaw=-1.46610
I (8770) shake_detect: angle wait...
I (8880) shake_detect: send angle queue
I (8890) shake_detect: pitch=2.35671, roll=-2.10157, yaw=-1.06605
I (8890) shake_detect: angle wait...
I (9000) shake_detect: send fft queue
I (9010) shake_detect: send angle queue
I (9010) shake_detect: cal fft_h=0:
I (9010) shake_detect: pitch=2.75545, roll=0.35392, yaw=-2.73259
I (9010) shake_detect: angle wait...
I (9020) shake_detect: is_shake = 0
I (9020) shake_detect: fft wait...
I (9120) shake_detect: send angle queue
I (9130) shake_detect: pitch=2.97538, roll=1.10406, yaw=-2.76262
I (9130) shake_detect: angle wait...
I (9240) shake_detect: send angle queue
I (9250) shake_detect: pitch=2.23574, roll=0.90480, yaw=-2.04430
I (9250) shake_detect: angle wait...
I (9360) shake_detect: send angle queue
I (9370) shake_detect: pitch=1.67161, roll=1.15002, yaw=-1.21299
I (9370) shake_detect: angle wait...
I (9480) shake_detect: send angle queue
I (9490) shake_detect: pitch=1.47471, roll=0.92693, yaw=-1.14688
I (9490) shake_detect: angle wait...
I (9600) shake_detect: send angle queue
I (9610) shake_detect: pitch=1.39158, roll=0.90629, yaw=-1.05592
I (9610) shake_detect: angle wait...
I (9720) shake_detect: send angle queue
I (9730) shake_detect: pitch=1.46637, roll=0.92250, yaw=-1.13974
I (9730) shake_detect: angle wait...
I (9840) shake_detect: send angle queue
I (9850) shake_detect: pitch=1.50053, roll=0.93752, yaw=-1.17150
I (9850) shake_detect: angle wait...
I (9960) shake_detect: send fft queue
I (9970) shake_detect: send angle queue
I (9970) shake_detect: cal fft_h=1024:
I (9970) shake_detect: pitch=1.51305, roll=0.98893, yaw=-1.14503
I (9970) shake_detect: angle wait...
I (9980) shake_detect: is_shake = 0
I (9980) shake_detect: fft wait...
I (10080) shake_detect: send angle queue
I (10090) shake_detect: pitch=1.42535, roll=0.92580, yaw=-1.08366
I (10090) shake_detect: angle wait...
I (10200) shake_detect: send angle queue
I (10210) shake_detect: pitch=1.45434, roll=0.90517, yaw=-1.13822
I (10210) shake_detect: angle wait...
I (10320) shake_detect: send angle queue
I (10330) shake_detect: pitch=1.46085, roll=0.93338, yaw=-1.12368
I (10330) shake_detect: angle wait...
I (10440) shake_detect: send angle queue
I (10450) shake_detect: pitch=1.48931, roll=0.93046, yaw=-1.16278
I (10450) shake_detect: angle wait...
I (10560) shake_detect: send angle queue
I (10570) shake_detect: pitch=1.48344, roll=0.93768, yaw=-1.14940
I (10570) shake_detect: angle wait...
I (10680) shake_detect: send angle queue
I (10690) shake_detect: pitch=1.49948, roll=0.91856, yaw=-1.18509
I (10690) shake_detect: angle wait...
I (10800) shake_detect: send angle queue
I (10810) shake_detect: pitch=1.50799, roll=0.93205, yaw=-1.18535
I (10810) shake_detect: angle wait...
I (10920) shake_detect: send fft queue
I (10930) shake_detect: send angle queue
I (10930) shake_detect: cal fft_h=0:
I (10930) shake_detect: pitch=1.46500, roll=0.92656, yaw=-1.13467
I (10930) shake_detect: angle wait...
I (10940) shake_detect: is_shake = 0
I (10940) shake_detect: fft wait...
I (11040) shake_detect: send angle queue
I (11050) shake_detect: pitch=1.48598, roll=0.94306, yaw=-1.14827
I (11050) shake_detect: angle wait...
I (11160) shake_detect: send angle queue
I (11170) shake_detect: pitch=1.48647, roll=0.96151, yaw=-1.13351
I (11170) shake_detect: angle wait...
I (11280) shake_detect: send angle queue
I (11290) shake_detect: pitch=1.48117, roll=0.97386, yaw=-1.11589
I (11290) shake_detect: angle wait...
I (11400) shake_detect: send angle queue
I (11410) shake_detect: pitch=1.42317, roll=0.88323, yaw=-1.11585
I (11410) shake_detect: angle wait...
I (11520) shake_detect: send angle queue
I (11530) shake_detect: pitch=1.45467, roll=0.91205, yaw=-1.13315
I (11530) shake_detect: angle wait...
I (11640) shake_detect: send angle queue
I (11650) shake_detect: pitch=1.50025, roll=0.91867, yaw=-1.18599
I (11650) shake_detect: angle wait...
I (11760) shake_detect: send angle queue
I (11770) shake_detect: pitch=1.46203, roll=0.93684, yaw=-1.12233
I (11770) shake_detect: angle wait...
I (11880) shake_detect: send fft queue
I (11890) shake_detect: send angle queue
I (11890) shake_detect: cal fft_h=1024:
I (11890) shake_detect: pitch=1.49174, roll=0.96088, yaw=-1.14095
I (11890) shake_detect: angle wait...
I (11900) shake_detect: is_shake = 0
I (11900) shake_detect: fft wait...
I (12000) shake_detect: send angle queue
I (12010) shake_detect: pitch=1.48625, roll=0.95091, yaw=-1.14213
I (12010) shake_detect: angle wait...
I (12120) shake_detect: send angle queue
I (12130) shake_detect: pitch=1.51173, roll=0.96084, yaw=-1.16698
I (12130) shake_detect: angle wait...
I (12240) shake_detect: send angle queue
I (12250) shake_detect: pitch=1.46730, roll=0.93261, yaw=-1.13269
I (12250) shake_detect: angle wait...
I (12360) shake_detect: send angle queue
I (12370) shake_detect: pitch=1.51546, roll=0.96425, yaw=-1.16901
I (12370) shake_detect: angle wait...
I (12480) shake_detect: send angle queue
I (12490) shake_detect: pitch=1.42940, roll=0.92972, yaw=-1.08563
I (12490) shake_detect: angle wait...
I (12600) shake_detect: send angle queue
I (12610) shake_detect: pitch=1.49716, roll=0.94651, yaw=-1.15990
I (12610) shake_detect: angle wait...
I (12720) shake_detect: send angle queue
I (12730) shake_detect: pitch=1.43567, roll=0.91536, yaw=-1.10592
I (12730) shake_detect: angle wait...
I (12840) shake_detect: send fft queue
I (12850) shake_detect: send angle queue
I (12850) shake_detect: cal fft_h=0:
I (12850) shake_detect: pitch=1.46160, roll=0.92021, yaw=-1.13546
I (12850) shake_detect: angle wait...
I (12860) shake_detect: is_shake = 0
I (12860) shake_detect: fft wait...
I (12960) shake_detect: send angle queue
I (12970) shake_detect: pitch=1.48321, roll=1.00471, yaw=-1.09098
I (12970) shake_detect: angle wait...