110 lines
2.9 KiB
C++
110 lines
2.9 KiB
C++
/**********
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This library is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the
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Free Software Foundation; either version 3 of the License, or (at your
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option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this library; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**********/
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// "groupsock"
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// Copyright (c) 1996-2024 Live Networks, Inc. All rights reserved.
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// Network Interfaces
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// C++ header
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#ifndef _NET_INTERFACE_HH
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#define _NET_INTERFACE_HH
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#ifndef _NET_ADDRESS_HH
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#include "NetAddress.hh"
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#endif
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class LIVEMEDIA_API NetInterface {
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public:
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virtual ~NetInterface();
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static UsageEnvironment* DefaultUsageEnvironment;
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// if non-NULL, used for each new interface
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protected:
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NetInterface(); // virtual base class
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};
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class LIVEMEDIA_API Socket: public NetInterface {
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public:
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virtual ~Socket();
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void reset(); // closes the socket, and sets "fSocketNum" to -1
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virtual Boolean handleRead(unsigned char* buffer, unsigned bufferMaxSize,
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unsigned& bytesRead,
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struct sockaddr_storage& fromAddress) = 0;
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// Returns False on error; resultData == NULL if data ignored
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int socketNum() const { return fSocketNum; }
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Port port() const {
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return fPort;
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}
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UsageEnvironment& env() const { return fEnv; }
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static int DebugLevel;
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protected:
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Socket(UsageEnvironment& env, Port port, int family); // virtual base class
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Boolean changePort(Port newPort); // will also cause socketNum() to change
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private:
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int fSocketNum;
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UsageEnvironment& fEnv;
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Port fPort;
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int fFamily;
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};
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UsageEnvironment& operator<<(UsageEnvironment& s, const Socket& sock);
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// A data structure for looking up a Socket by port:
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class LIVEMEDIA_API SocketLookupTable {
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public:
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virtual ~SocketLookupTable();
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Socket* Fetch(UsageEnvironment& env, Port port, Boolean& isNew);
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// Creates a new Socket if none already exists
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Boolean Remove(Socket const* sock);
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protected:
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SocketLookupTable(); // abstract base class
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virtual Socket* CreateNew(UsageEnvironment& env, Port port) = 0;
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private:
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HashTable* fTable;
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};
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// A data structure for counting traffic:
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class LIVEMEDIA_API NetInterfaceTrafficStats {
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public:
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NetInterfaceTrafficStats();
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void countPacket(unsigned packetSize);
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float totNumPackets() const {return fTotNumPackets;}
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float totNumBytes() const {return fTotNumBytes;}
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Boolean haveSeenTraffic() const;
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private:
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float fTotNumPackets;
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float fTotNumBytes;
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};
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#endif
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