/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2024 Live Networks, Inc. All rights reserved. // A filter that breaks up an AC3 audio elementary stream into frames // C++ header #ifndef _AC3_AUDIO_STREAM_FRAMER_HH #define _AC3_AUDIO_STREAM_FRAMER_HH #ifndef _FRAMED_FILTER_HH #include "FramedFilter.hh" #endif class LIVEMEDIA_API AC3AudioStreamFramer: public FramedFilter { public: static AC3AudioStreamFramer* createNew(UsageEnvironment& env, FramedSource* inputSource, unsigned char streamCode = 0); // If "streamCode" != 0, then we assume that there's a 1-byte code at the beginning of each chunk of data that we read from // our source. If that code is not the value we want, we discard the chunk of data. // However, if "streamCode" == 0 (the default), then we don't expect this 1-byte code. unsigned samplingRate(); void flushInput(); // called if there is a discontinuity (seeking) in the input private: AC3AudioStreamFramer(UsageEnvironment& env, FramedSource* inputSource, unsigned char streamCode); // called only by createNew() virtual ~AC3AudioStreamFramer(); static void handleNewData(void* clientData, unsigned char* ptr, unsigned size, struct timeval presentationTime); void handleNewData(unsigned char* ptr, unsigned size); void parseNextFrame(); private: // redefined virtual functions: virtual void doGetNextFrame(); private: struct timeval currentFramePlayTime() const; private: struct timeval fNextFramePresentationTime; private: // parsing state class AC3AudioStreamParser* fParser; unsigned char fOurStreamCode; friend class AC3AudioStreamParser; // hack }; #endif