/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2024 Live Networks, Inc. All rights reserved. // An class that can be used to create (possibly multiple) 'replicas' of an incoming stream. // C++ header #ifndef _STREAM_REPLICATOR_HH #define _STREAM_REPLICATOR_HH #ifndef _FRAMED_SOURCE_HH #include "FramedSource.hh" #endif class StreamReplica; // forward class LIVEMEDIA_API StreamReplicator: public Medium { public: static StreamReplicator* createNew(UsageEnvironment& env, FramedSource* inputSource, Boolean deleteWhenLastReplicaDies = True); // If "deleteWhenLastReplicaDies" is True (the default), then the "StreamReplicator" object is deleted when (and only when) // all replicas have been deleted. (In this case, you must *not* call "Medium::close()" on the "StreamReplicator" object, // unless you never created any replicas from it to begin with.) // If "deleteWhenLastReplicaDies" is False, then the "StreamReplicator" object remains in existence, even when all replicas // have been deleted. (This allows you to create new replicas later, if you wish.) In this case, you delete the // "StreamReplicator" object by calling "Medium::close()" on it - but you must do so only when "numReplicas()" returns 0. FramedSource* createStreamReplica(); unsigned numReplicas() const { return fNumReplicas; } FramedSource* inputSource() const { return fInputSource; } // Call before destruction if you want to prevent the destructor from closing the input source void detachInputSource() { fInputSource = NULL; } protected: StreamReplicator(UsageEnvironment& env, FramedSource* inputSource, Boolean deleteWhenLastReplicaDies); // called only by "createNew()" virtual ~StreamReplicator(); private: // Routines called by replicas to implement frame delivery, and the stopping/restarting/deletion of replicas: friend class StreamReplica; void getNextFrame(StreamReplica* replica); void deactivateStreamReplica(StreamReplica* replica); void removeStreamReplica(StreamReplica* replica); private: static void afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned durationInMicroseconds); void afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes, struct timeval presentationTime, unsigned durationInMicroseconds); static void onSourceClosure(void* clientData); void onSourceClosure(); void deliverReceivedFrame(); private: FramedSource* fInputSource; Boolean fDeleteWhenLastReplicaDies, fInputSourceHasClosed; unsigned fNumReplicas, fNumActiveReplicas, fNumDeliveriesMadeSoFar; int fFrameIndex; // 0 or 1; used to figure out if a replica is requesting the current frame, or the next frame StreamReplica* fPrimaryReplica; // the first replica that requests each frame. We use its buffer when copying to the others. StreamReplica* fReplicasAwaitingCurrentFrame; // other than the 'primary' replica StreamReplica* fReplicasAwaitingNextFrame; // replicas that have already received the current frame, and have asked for the next }; #endif