/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "groupsock" // Copyright (c) 1996-2024 Live Networks, Inc. All rights reserved. // Network Interfaces // C++ header #ifndef _NET_INTERFACE_HH #define _NET_INTERFACE_HH #ifndef _NET_ADDRESS_HH #include "NetAddress.hh" #endif class LIVEMEDIA_API NetInterface { public: virtual ~NetInterface(); static UsageEnvironment* DefaultUsageEnvironment; // if non-NULL, used for each new interface protected: NetInterface(); // virtual base class }; class LIVEMEDIA_API Socket: public NetInterface { public: virtual ~Socket(); void reset(); // closes the socket, and sets "fSocketNum" to -1 virtual Boolean handleRead(unsigned char* buffer, unsigned bufferMaxSize, unsigned& bytesRead, struct sockaddr_storage& fromAddress) = 0; // Returns False on error; resultData == NULL if data ignored int socketNum() const { return fSocketNum; } Port port() const { return fPort; } UsageEnvironment& env() const { return fEnv; } static int DebugLevel; protected: Socket(UsageEnvironment& env, Port port, int family); // virtual base class Boolean changePort(Port newPort); // will also cause socketNum() to change private: int fSocketNum; UsageEnvironment& fEnv; Port fPort; int fFamily; }; UsageEnvironment& operator<<(UsageEnvironment& s, const Socket& sock); // A data structure for looking up a Socket by port: class LIVEMEDIA_API SocketLookupTable { public: virtual ~SocketLookupTable(); Socket* Fetch(UsageEnvironment& env, Port port, Boolean& isNew); // Creates a new Socket if none already exists Boolean Remove(Socket const* sock); protected: SocketLookupTable(); // abstract base class virtual Socket* CreateNew(UsageEnvironment& env, Port port) = 0; private: HashTable* fTable; }; // A data structure for counting traffic: class LIVEMEDIA_API NetInterfaceTrafficStats { public: NetInterfaceTrafficStats(); void countPacket(unsigned packetSize); float totNumPackets() const {return fTotNumPackets;} float totNumBytes() const {return fTotNumBytes;} Boolean haveSeenTraffic() const; private: float fTotNumPackets; float fTotNumBytes; }; #endif