85 lines
3.9 KiB
C++
85 lines
3.9 KiB
C++
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/**********
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This library is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the
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Free Software Foundation; either version 3 of the License, or (at your
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option) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)
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This library is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this library; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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**********/
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// "liveMedia"
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// Copyright (c) 1996-2024 Live Networks, Inc. All rights reserved.
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// An class that can be used to create (possibly multiple) 'replicas' of an incoming stream.
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// C++ header
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#ifndef _STREAM_REPLICATOR_HH
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#define _STREAM_REPLICATOR_HH
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#ifndef _FRAMED_SOURCE_HH
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#include "FramedSource.hh"
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#endif
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class StreamReplica; // forward
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class LIVEMEDIA_API StreamReplicator: public Medium {
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public:
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static StreamReplicator* createNew(UsageEnvironment& env, FramedSource* inputSource, Boolean deleteWhenLastReplicaDies = True);
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// If "deleteWhenLastReplicaDies" is True (the default), then the "StreamReplicator" object is deleted when (and only when)
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// all replicas have been deleted. (In this case, you must *not* call "Medium::close()" on the "StreamReplicator" object,
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// unless you never created any replicas from it to begin with.)
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// If "deleteWhenLastReplicaDies" is False, then the "StreamReplicator" object remains in existence, even when all replicas
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// have been deleted. (This allows you to create new replicas later, if you wish.) In this case, you delete the
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// "StreamReplicator" object by calling "Medium::close()" on it - but you must do so only when "numReplicas()" returns 0.
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FramedSource* createStreamReplica();
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unsigned numReplicas() const { return fNumReplicas; }
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FramedSource* inputSource() const { return fInputSource; }
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// Call before destruction if you want to prevent the destructor from closing the input source
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void detachInputSource() { fInputSource = NULL; }
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protected:
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StreamReplicator(UsageEnvironment& env, FramedSource* inputSource, Boolean deleteWhenLastReplicaDies);
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// called only by "createNew()"
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virtual ~StreamReplicator();
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private:
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// Routines called by replicas to implement frame delivery, and the stopping/restarting/deletion of replicas:
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friend class StreamReplica;
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void getNextFrame(StreamReplica* replica);
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void deactivateStreamReplica(StreamReplica* replica);
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void removeStreamReplica(StreamReplica* replica);
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private:
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static void afterGettingFrame(void* clientData, unsigned frameSize,
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unsigned numTruncatedBytes,
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struct timeval presentationTime,
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unsigned durationInMicroseconds);
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void afterGettingFrame(unsigned frameSize, unsigned numTruncatedBytes,
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struct timeval presentationTime, unsigned durationInMicroseconds);
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static void onSourceClosure(void* clientData);
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void onSourceClosure();
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void deliverReceivedFrame();
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private:
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FramedSource* fInputSource;
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Boolean fDeleteWhenLastReplicaDies, fInputSourceHasClosed;
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unsigned fNumReplicas, fNumActiveReplicas, fNumDeliveriesMadeSoFar;
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int fFrameIndex; // 0 or 1; used to figure out if a replica is requesting the current frame, or the next frame
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StreamReplica* fPrimaryReplica; // the first replica that requests each frame. We use its buffer when copying to the others.
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StreamReplica* fReplicasAwaitingCurrentFrame; // other than the 'primary' replica
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StreamReplica* fReplicasAwaitingNextFrame; // replicas that have already received the current frame, and have asked for the next
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};
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#endif
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