43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
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// de Barcelona (UAB).
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//
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// This work is licensed under the terms of the MIT license.
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// For a copy, see <https://opensource.org/licenses/MIT>.
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#include "carla/client/Walker.h"
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#include "carla/client/detail/Simulator.h"
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namespace carla {
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namespace client {
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void Walker::ApplyControl(const Control &control) {
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if (control != _control) {
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GetEpisode().Lock()->ApplyControlToWalker(*this, control);
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_control = control;
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}
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}
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Walker::Control Walker::GetWalkerControl() const {
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return GetEpisode().Lock()->GetActorSnapshot(*this).state.walker_control;
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}
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Walker::BoneControlOut Walker::GetBonesTransform() {
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return GetEpisode().Lock()->GetBonesTransform(*this);
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}
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void Walker::SetBonesTransform(const Walker::BoneControlIn &bones) {
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return GetEpisode().Lock()->SetBonesTransform(*this, bones);
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}
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void Walker::BlendPose(float blend) {
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return GetEpisode().Lock()->BlendPose(*this, blend);
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}
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void Walker::GetPoseFromAnimation() {
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return GetEpisode().Lock()->GetPoseFromAnimation(*this);
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}
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} // namespace client
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} // namespace carla
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