libcarla/include/carla/trafficmanager/TrafficManagerBase.h
2024-10-18 13:19:59 +08:00

178 lines
6.9 KiB
C++

// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#pragma once
#include <memory>
#include "carla/client/Actor.h"
#include "carla/trafficmanager/SimpleWaypoint.h"
namespace carla {
namespace traffic_manager {
using ActorPtr = carla::SharedPtr<carla::client::Actor>;
using Path = std::vector<cg::Location>;
using Route = std::vector<uint8_t>;
using WaypointPtr = carla::SharedPtr<carla::client::Waypoint>;
using Action = std::pair<RoadOption, WaypointPtr>;
using ActionBuffer = std::vector<Action>;
/// The function of this class is to integrate all the various stages of
/// the traffic manager appropriately using messengers.
class TrafficManagerBase {
public:
/// To start the traffic manager.
virtual void Start() = 0;
/// To stop the traffic manager.
virtual void Stop() = 0;
/// To release the traffic manager.
virtual void Release() = 0;
/// To reset the traffic manager.
virtual void Reset() = 0;
/// Protected constructor for singleton lifecycle management.
TrafficManagerBase() {};
/// Destructor.
virtual ~TrafficManagerBase() {};
/// This method registers a vehicle with the traffic manager.
virtual void RegisterVehicles(const std::vector<ActorPtr> &actor_list) = 0;
/// This method unregisters a vehicle from traffic manager.
virtual void UnregisterVehicles(const std::vector<ActorPtr> &actor_list) = 0;
/// Set a vehicle's % decrease in velocity with respect to the speed limit.
/// If less than 0, it's a % increase.
virtual void SetPercentageSpeedDifference(const ActorPtr &actor, const float percentage) = 0;
/// Method to set a lane offset displacement from the center line.
/// Positive values imply a right offset while negative ones mean a left one.
virtual void SetLaneOffset(const ActorPtr &actor, const float offset) = 0;
/// Set a vehicle's exact desired velocity.
virtual void SetDesiredSpeed(const ActorPtr &actor, const float value) = 0;
/// Set a global % decrease in velocity with respect to the speed limit.
/// If less than 0, it's a % increase.
virtual void SetGlobalPercentageSpeedDifference(float const percentage) = 0;
/// Method to set a global lane offset displacement from the center line.
/// Positive values imply a right offset while negative ones mean a left one.
virtual void SetGlobalLaneOffset(float const offset) = 0;
/// Method to set the automatic management of the vehicle lights
virtual void SetUpdateVehicleLights(const ActorPtr &actor, const bool do_update) = 0;
/// Method to set collision detection rules between vehicles.
virtual void SetCollisionDetection(const ActorPtr &reference_actor, const ActorPtr &other_actor, const bool detect_collision) = 0;
/// Method to force lane change on a vehicle.
/// Direction flag can be set to true for left and false for right.
virtual void SetForceLaneChange(const ActorPtr &actor, const bool direction) = 0;
/// Enable/disable automatic lane change on a vehicle.
virtual void SetAutoLaneChange(const ActorPtr &actor, const bool enable) = 0;
/// Method to specify how much distance a vehicle should maintain to
/// the leading vehicle.
virtual void SetDistanceToLeadingVehicle(const ActorPtr &actor, const float distance) = 0;
/// Method to specify the % chance of ignoring collisions with any walker.
virtual void SetPercentageIgnoreWalkers(const ActorPtr &actor, const float perc) = 0;
/// Method to specify the % chance of ignoring collisions with any vehicle.
virtual void SetPercentageIgnoreVehicles(const ActorPtr &actor, const float perc) = 0;
/// Method to specify the % chance of running any traffic light.
virtual void SetPercentageRunningLight(const ActorPtr &actor, const float perc) = 0;
/// Method to specify the % chance of running any traffic sign.
virtual void SetPercentageRunningSign(const ActorPtr &actor, const float perc) = 0;
/// Method to switch traffic manager into synchronous execution.
virtual void SetSynchronousMode(bool mode) = 0;
/// Method to set Tick timeout for synchronous execution.
virtual void SetSynchronousModeTimeOutInMiliSecond(double time) = 0;
/// Method to provide synchronous tick
virtual bool SynchronousTick() = 0;
/// Get carla episode information
virtual carla::client::detail::EpisodeProxy& GetEpisodeProxy() = 0;
/// Method to set Global Distance to Leading Vehicle.
virtual void SetGlobalDistanceToLeadingVehicle(const float dist) = 0;
/// Method to set % to keep on the right lane.
virtual void SetKeepRightPercentage(const ActorPtr &actor,const float percentage) = 0;
/// Method to set % to randomly do a left lane change.
virtual void SetRandomLeftLaneChangePercentage(const ActorPtr &actor, const float percentage) = 0;
/// Method to set % to randomly do a right lane change.
virtual void SetRandomRightLaneChangePercentage(const ActorPtr &actor, const float percentage) = 0;
/// Method to set hybrid physics mode.
virtual void SetHybridPhysicsMode(const bool mode_switch) = 0;
/// Method to set hybrid physics radius.
virtual void SetHybridPhysicsRadius(const float radius) = 0;
/// Method to set randomization seed.
virtual void SetRandomDeviceSeed(const uint64_t seed) = 0;
/// Method to set Open Street Map mode.
virtual void SetOSMMode(const bool mode_switch) = 0;
/// Method to set our own imported path.
virtual void SetCustomPath(const ActorPtr &actor, const Path path, const bool empty_buffer) = 0;
/// Method to remove a path.
virtual void RemoveUploadPath(const ActorId &actor_id, const bool remove_path) = 0;
/// Method to update an already set path.
virtual void UpdateUploadPath(const ActorId &actor_id, const Path path) = 0;
/// Method to set our own imported route.
virtual void SetImportedRoute(const ActorPtr &actor, const Route route, const bool empty_buffer) = 0;
/// Method to remove a route.
virtual void RemoveImportedRoute(const ActorId &actor_id, const bool remove_path) = 0;
/// Method to update an already set route.
virtual void UpdateImportedRoute(const ActorId &actor_id, const Route route) = 0;
/// Method to set automatic respawn of dormant vehicles.
virtual void SetRespawnDormantVehicles(const bool mode_switch) = 0;
/// Method to set boundaries for respawning vehicles.
virtual void SetBoundariesRespawnDormantVehicles(const float lower_bound, const float upper_bound) = 0;
/// Method to set limits for boundaries when respawning vehicles.
virtual void SetMaxBoundaries(const float lower, const float upper) = 0;
/// Method to get the vehicle's next action.
virtual Action GetNextAction(const ActorId &actor_id) = 0;
/// Method to get the vehicle's action buffer.
virtual ActionBuffer GetActionBuffer(const ActorId &actor_id) = 0;
virtual void ShutDown() = 0;
protected:
};
} // namespace traffic_manager
} // namespace carla