libcarla/include/carla/geom/Vector2D.h
2024-10-18 13:19:59 +08:00

154 lines
4.0 KiB
C++

// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
#pragma once
#include "carla/MsgPack.h"
#include <cmath>
#include <limits>
namespace carla {
namespace geom {
class Vector2D {
public:
// =========================================================================
// -- Public data members --------------------------------------------------
// =========================================================================
float x = 0.0f;
float y = 0.0f;
// =========================================================================
// -- Constructors ---------------------------------------------------------
// =========================================================================
Vector2D() = default;
Vector2D(float ix, float iy)
: x(ix),
y(iy) {}
// =========================================================================
// -- Other methods --------------------------------------------------------
// =========================================================================
float SquaredLength() const {
return x * x + y * y;
}
float Length() const {
return std::sqrt(SquaredLength());
}
Vector2D MakeUnitVector() const {
const float len = Length();
DEVELOPMENT_ASSERT(len > 2.0f * std::numeric_limits<float>::epsilon());
const float k = 1.0f / len;
return Vector2D(x * k, y * k);
}
// =========================================================================
// -- Arithmetic operators -------------------------------------------------
// =========================================================================
Vector2D &operator+=(const Vector2D &rhs) {
x += rhs.x;
y += rhs.y;
return *this;
}
friend Vector2D operator+(Vector2D lhs, const Vector2D &rhs) {
lhs += rhs;
return lhs;
}
Vector2D &operator-=(const Vector2D &rhs) {
x -= rhs.x;
y -= rhs.y;
return *this;
}
friend Vector2D operator-(Vector2D lhs, const Vector2D &rhs) {
lhs -= rhs;
return lhs;
}
Vector2D &operator*=(float rhs) {
x *= rhs;
y *= rhs;
return *this;
}
friend Vector2D operator*(Vector2D lhs, float rhs) {
lhs *= rhs;
return lhs;
}
friend Vector2D operator*(float lhs, Vector2D rhs) {
rhs *= lhs;
return rhs;
}
Vector2D &operator/=(float rhs) {
x /= rhs;
y /= rhs;
return *this;
}
friend Vector2D operator/(Vector2D lhs, float rhs) {
lhs /= rhs;
return lhs;
}
friend Vector2D operator/(float lhs, Vector2D rhs) {
rhs /= lhs;
return rhs;
}
// =========================================================================
// -- Comparison operators -------------------------------------------------
// =========================================================================
bool operator==(const Vector2D &rhs) const {
return (x == rhs.x) && (y == rhs.y);
}
bool operator!=(const Vector2D &rhs) const {
return !(*this == rhs);
}
// =========================================================================
// -- Conversions to UE4 types ---------------------------------------------
// =========================================================================
#ifdef LIBCARLA_INCLUDED_FROM_UE4
/// Return a Vector2D converted from centimeters to meters.
Vector2D ToMeters() const {
return *this * 1e-2f;
}
/// Return a Vector2D converted from meters to centimeters.
Vector2D ToCentimeters() const {
return *this * 1e2f;
}
FVector2D ToFVector2D() const {
return FVector2D{x, y};
}
#endif // LIBCARLA_INCLUDED_FROM_UE4
MSGPACK_DEFINE_ARRAY(x, y)
};
} // namespace geom
} // namespace carla