libcarla/include/system/boost/compute/algorithm/detail/random_fill.hpp
2024-10-18 13:19:59 +08:00

58 lines
1.8 KiB
C++

//---------------------------------------------------------------------------//
// Copyright (c) 2013 Kyle Lutz <kyle.r.lutz@gmail.com>
//
// Distributed under the Boost Software License, Version 1.0
// See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt
//
// See http://boostorg.github.com/compute for more information.
//---------------------------------------------------------------------------//
#ifndef BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP
#define BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP
#include <iterator>
#include <boost/compute/command_queue.hpp>
#include <boost/compute/random/default_random_engine.hpp>
#include <boost/compute/random/uniform_real_distribution.hpp>
namespace boost {
namespace compute {
namespace detail {
template<class OutputIterator, class Generator>
inline void random_fill(OutputIterator first,
OutputIterator last,
Generator &g,
command_queue &queue)
{
g.fill(first, last, queue);
}
template<class OutputIterator>
inline void
random_fill(OutputIterator first,
OutputIterator last,
typename std::iterator_traits<OutputIterator>::value_type lo,
typename std::iterator_traits<OutputIterator>::value_type hi,
command_queue &queue)
{
typedef typename
std::iterator_traits<OutputIterator>::value_type value_type;
typedef typename
boost::compute::default_random_engine engine_type;
typedef typename
boost::compute::uniform_real_distribution<value_type> distribution_type;
engine_type engine(queue);
distribution_type generator(lo, hi);
generator.fill(first, last, engine, queue);
}
} // end detail namespace
} // end compute namespace
} // end boost namespace
#endif // BOOST_COMPUTE_ALGORITHM_DETAIL_RANDOM_FILL_HPP